A Game of Thrones: The Card Game (Second Edition) – Pit of Snakes
A Game of Thrones: The Card Game (Second Edition) – Pit of Snakes Rulebook
Table of Contents
Table of Contents
Attachments
Malleon's Tome
Attachment · House Stark · Cost 2
Citadel. Item.
Shadow (1). Attached character gains an intrigue icon.
Reaction: After you win a challenge in which attached character is attacking, look at the losing opponent's hand. If attached character is Eddard Stark or has the Maester trait, stand it. (Limit once per phase.)
Unexpected Guile
Attachment · House Tyrell · Cost 2
Skill.
Character with shadow you control only. Shadow (1). Attached character gets +2 STR and gains insight.
Forced Interrupt: When a challenge ends in which attached character is participating, return Unexpected Guile and attached character to shadows.
Guard Duty
Attachment · The Night's Watch · Cost 1
Condition.
Night's Watch character only.
Reaction: After attached character is declared as a defender, kneel Guard Duty to stand attached character.
Outfitted for War
Attachment · House Greyjoy · Cost 0
Weapon.
Warship location only.
Action: During a military challenge, kneel attached location to give a participating Greyjoy character +3 STR until the end of the challenge.
Characters
Eddard Stark
Character · House Stark · Cost 7 · STR 6 · Icons: military, power
Lord. Small Council.
Renown.
Dominance Action: If each character you control has the House Stark affiliation, kneel Eddard Stark to choose and kill a character with printed cost 4 or lower. (Limit once per phase.)
Maester Gormon
Character · House Tyrell · Cost 4 · STR 2 · Icons: intrigue, power
Maester.
You may look at the top card of your deck. Once per phase, if the top card of your deck is a non-House Tyrell card, you may marshal or play it as if it were in your hand.
Maester Mullin
Character · The Night's Watch · Cost 2 · STR 1 · Icons: military, intrigue
Maester.
Action: Kneel Maester Mullin to choose a character and a challenge type. Until the end of the phase, that character cannot be declared as an attacker in challenges of that type.
Ser Eldon Estermont
Character · House Baratheon · Cost 5 · STR 4 · Icons: military, power
Knight. Lord.
Action: Choose and stand a House Baratheon location. (Limit once per round.)
Chiswyck
Character · House Lannister · Cost 3 · STR 2 · Icons: military, intrigue
Ally.
Pillage.
Reaction: After you win a challenge in which Chiswyck is participating, discard the top card of your deck to draw 1 card.
King's Landing Proselyte
Character · House Greyjoy · Cost 4 · STR 4 · Icons: intrigue, power
Ally. Drowned God.
Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)
Action: Kill a standing House Greyjoy character to put King's Landing Proselyte into play from shadows.
Jon Connington
Character · House Targaryen · Cost 6 · STR 5 · Icons: military, intrigue
House Connington. Lord.
Shadow (5). Renown.
Reaction: After Jon Connington comes out of shadows, choose and reveal a card you control in shadows. If it is a non-event card with printed cost 4 or lower, put it into play.
Arianne Martell
Character · House Martell · Cost 6 · STR 5 · Icons: intrigue, power
Lady.
Shadow (5). Stealth.
Reaction: After a card comes out of shadows under your control, choose a character. Until the end of the phase, that character loses a challenge icon of your choice. (Limit 3 times per round.)
The Most Devout
Character · Neutral · Cost 6 · STR 5 · Icons: intrigue, power
The Seven.
No attachments except The Seven.
Reaction: After a character enters play under an opponent's control, if another character entered play under that player's control this phase, The Most Devout gains 1 power. (Limit once per phase.)
Events
Shadow of the Throne
Event · House Baratheon · Cost —
Shadow (1).
Action: Choose and kneel any number of locations with total printed cost 3 or lower. If there is a Kingdom plot card revealed, return Shadow of the Throne to your hand instead of placing it in your discard pile.
"Hands of Gold"
Event · House Lannister · Cost 2
Song.
Reaction: After you win an intrigue challenge by 5 or more STR as the attacking player, choose a character controlled by the losing opponent and return it to its owner's hand. (Max 1 per challenge.)
A Pit of Snakes
Event · House Martell · Cost 2
Challenges Action: Choose a character with no challenge icons and place a poison token on it. At the end of the phase, if that character still has that poison token, remove it and kill that character. (Max 1 per phase.)
The Faith's Decree
Event · Neutral · Cost 0
The Seven.
Play only if you control a The Seven character or location.
Action: Name a non-agenda, non-plot card. Until the end of the phase, each opponent cannot trigger card abilities of cards with that name.
Locations
The Dragonpit
Location · House Targaryen · Cost 3
King's Landing.
Each character whose controller controls fewer cards in shadows than you gets -1 STR.
Statue of Baelor
Location · Neutral · Cost 2
King's Landing. The Seven.
Action: Kneel Statue of Baelor and discard 1 power from another character or location you control to stand that character or location.
Plots
Manning the City Walls
Plot · Neutral · Income 4 · Initiative 1 · Claim 1 · Reserve 6
City. War.
When Revealed: Put a non-unique character with printed cost 3 or lower into play from your hand. (Printed cost 6 or lower instead if there is a City plot card in your used pile.)