A Game of Thrones: The Card Game (Second Edition) – Oberyn's Revenge
A Game of Thrones: The Card Game (Second Edition) – Oberyn's Revenge Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
Wheels Within Wheels
Plot · Neutral · Income 4 · Initiative 1 · Claim 1 · Reserve 7
Scheme.
When Revealed: Search the top 10 cards of your deck for any number of events and reveal them. Add 1 to your hand, and place the others in your discard pile. Shuffle your deck.
Characters
Bran Stark
Character · Stark · Unique · Cost 3 · STR 2 · Icons: power
Lord.
Action: Kneel Bran Stark to choose and stand a Direwolf character. Until the end of the phase, that character gains a challenge icon of your choice.
Ser Garlan Tyrell
Character · Tyrell · Unique · Cost 4 · STR 3 · Icons: military, power
Knight. Lord.
Bestow (3). Renown.
Ser Garlan Tyrell gets +1 STR for each gold he has.
Action: Discard 1 gold from Ser Garlan Tyrell to choose a Tyrell character. Until the end of the phase, that character gets +2 STR.
Defender of the Wall
Character · The Night's Watch · Cost 2 · STR 2 · Icons: military
Ranger.
No attachments except Weapon.
While Defender of the Wall is defending, it gets +2 STR.
Stannis's Cavalry
Character · Baratheon · Cost 4 · STR 4 · Icons: military, power
Army.
Bestow (8). No attachments.
Each character an opponent controls with printed cost X cannot stand during the standing phase. X is the number of gold Stannis's Cavalry has.
Standing Action: Move 1 gold from your gold pool to Stannis's Cavalry. (Limit twice per phase.)
Kayce Merchant
Character · Lannister · Cost 2 · STR 2 · Icons: intrigue
Merchant.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Reaction: After you collect income, discard 1 gold from Kayce Merchant to gain 2 gold.
Nute the Barber
Character · Greyjoy · Unique · Cost 5 · STR 4 · Icons: military, power
Ironborn.
Pillage.
Reaction: After a character you control discards a card using pillage, return a card from the losing opponent's discard pile to its owner's hand. Then, draw 1 card. (Limit 3 times per phase.)
Irri
Character · Targaryen · Unique · Cost 2 · STR 2 · Icons: intrigue, power
Companion. Dothraki.
Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)
Action: Discard 1 gold from Irri to choose and stand a Lord or Lady character. (Limit once per phase.)
The Red Viper
Character · Martell · Unique · Cost 6 · STR 5 · Icons: military, intrigue, power
Lord.
Renown.
While The Red Viper is attacking, each defending character with fewer than 2 challenge icons does not contribute its STR to the challenge.
Begging Brother
Character · Neutral · Cost 3 · STR 3 · Icons: intrigue, power
The Seven.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Interrupt: When the effects of a triggered character ability would initiate, discard 1 gold from Begging Brother to cancel those effects.
Locations
Northern Encampment
Location · Baratheon · Cost 2
The North.
Limited.
Northern Encampment cannot stand during the standing phase unless you have won dominance this round.
Marshaling Action: Kneel Northern Encampment to gain 2 gold.
Iron Victory
Location · Greyjoy · Unique · Cost 2
Warship.
While you control Victarion Greyjoy, he gets +1 STR for each power he has.
Reaction: After a Greyjoy character is saved, that character gains 1 power. (Limit twice per phase.)
Flea Bottom
Location · Neutral · Unique · Cost 1
King's Landing.
Challenges Action: Pay 1 gold and kneel Flea Bottom to put a character with printed cost 3 or lower into play from your discard pile. At the end of the phase, if that card is still in play, place it on the bottom of your deck.
Events
Passing the Black Gate
Event · Stark · Cost 0
Marshaling Action: Kneel your faction card to reduce the cost of each Stark character you marshal this phase by 1.
Olenna's Machinations
Event · Tyrell · Cost 2
Challenges Action: You may initiate an additional power challenge this phase. (Max 1 per phase.)
Reaction: After you win an intrigue challenge by 5 or more STR, pay 1 gold to return Olenna's Machinations from your discard pile to your hand.
Mutiny At Craster's Keep
Event · The Night's Watch · Cost 0
Dominance Action: Choose a character with the highest printed cost among characters you control. Sacrifice that character to choose a character an opponent controls and discard it from play.
A Task For Every Tool
Event · Lannister · Cost 1
Challenges Action: Put a Lannister character with printed STR 2 or lower into play from your hand.
Overthrowing the Masters
Event · Targaryen · Cost 1
Action: During a challenge in which you are the attacking player, choose a defending character with STR X or lower and remove it from the challenge. X is the number of characters in the defending player's dead pile.
Dornish Revenge
Event · Martell · Cost 1
Reaction: After you initiate a challenge, choose a character controlled by the defending player. That character must be declared as a defender for this challenge, if able. If you win this challenge by 5 or more STR, the losing opponent must choose and kill a defending character.
The Iron Bank Will Have Its Due
Event · Neutral · Cost 0
Action: If it is not the taxation phase, kneel your faction card and return a character to your hand to gain gold equal to that character's printed cost. Until the end of the round, you cannot marshal or put into play any card with the same title as that character.