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A Game of Thrones: The Card Game (Second Edition) – Oberyn's Revenge thumbnail

A Game of Thrones: The Card Game (Second Edition) – Oberyn's Revenge

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Oberyn's Revenge Rulebook

Table of Contents

Table of Contents

  • Plots
    • Wheels Within Wheels
  • Characters
    • Bran Stark
    • Ser Garlan Tyrell
    • Defender of the Wall
    • Stannis's Cavalry
    • Kayce Merchant
    • Nute the Barber
    • Irri
    • The Red Viper
    • Begging Brother
  • Locations
    • Northern Encampment
    • Iron Victory
    • Flea Bottom
  • Events
    • Passing the Black Gate
    • Olenna's Machinations
    • Mutiny At Craster's Keep
    • A Task For Every Tool
    • Overthrowing the Masters
    • Dornish Revenge
    • The Iron Bank Will Have Its Due

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

Wheels Within Wheels

Plot · Neutral · Income 4 · Initiative 1 · Claim 1 · Reserve 7

Scheme.

When Revealed: Search the top 10 cards of your deck for any number of events and reveal them. Add 1 to your hand, and place the others in your discard pile. Shuffle your deck.

Characters

Bran Stark

Character · Stark · Unique · Cost 3 · STR 2 · Icons: power

Lord.

Action: Kneel Bran Stark to choose and stand a Direwolf character. Until the end of the phase, that character gains a challenge icon of your choice.

Ser Garlan Tyrell

Character · Tyrell · Unique · Cost 4 · STR 3 · Icons: military, power

Knight. Lord.

Bestow (3). Renown.

Ser Garlan Tyrell gets +1 STR for each gold he has.

Action: Discard 1 gold from Ser Garlan Tyrell to choose a Tyrell character. Until the end of the phase, that character gets +2 STR.

Defender of the Wall

Character · The Night's Watch · Cost 2 · STR 2 · Icons: military

Ranger.

No attachments except Weapon.

While Defender of the Wall is defending, it gets +2 STR.

Stannis's Cavalry

Character · Baratheon · Cost 4 · STR 4 · Icons: military, power

Army.

Bestow (8). No attachments.

Each character an opponent controls with printed cost X cannot stand during the standing phase. X is the number of gold Stannis's Cavalry has.

Standing Action: Move 1 gold from your gold pool to Stannis's Cavalry. (Limit twice per phase.)

Kayce Merchant

Character · Lannister · Cost 2 · STR 2 · Icons: intrigue

Merchant.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Reaction: After you collect income, discard 1 gold from Kayce Merchant to gain 2 gold.

Nute the Barber

Character · Greyjoy · Unique · Cost 5 · STR 4 · Icons: military, power

Ironborn.

Pillage.

Reaction: After a character you control discards a card using pillage, return a card from the losing opponent's discard pile to its owner's hand. Then, draw 1 card. (Limit 3 times per phase.)

Irri

Character · Targaryen · Unique · Cost 2 · STR 2 · Icons: intrigue, power

Companion. Dothraki.

Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)

Action: Discard 1 gold from Irri to choose and stand a Lord or Lady character. (Limit once per phase.)

The Red Viper

Character · Martell · Unique · Cost 6 · STR 5 · Icons: military, intrigue, power

Lord.

Renown.

While The Red Viper is attacking, each defending character with fewer than 2 challenge icons does not contribute its STR to the challenge.

Begging Brother

Character · Neutral · Cost 3 · STR 3 · Icons: intrigue, power

The Seven.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Interrupt: When the effects of a triggered character ability would initiate, discard 1 gold from Begging Brother to cancel those effects.

Locations

Northern Encampment

Location · Baratheon · Cost 2

The North.

Limited.

Northern Encampment cannot stand during the standing phase unless you have won dominance this round.

Marshaling Action: Kneel Northern Encampment to gain 2 gold.

Iron Victory

Location · Greyjoy · Unique · Cost 2

Warship.

While you control Victarion Greyjoy, he gets +1 STR for each power he has.

Reaction: After a Greyjoy character is saved, that character gains 1 power. (Limit twice per phase.)

Flea Bottom

Location · Neutral · Unique · Cost 1

King's Landing.

Challenges Action: Pay 1 gold and kneel Flea Bottom to put a character with printed cost 3 or lower into play from your discard pile. At the end of the phase, if that card is still in play, place it on the bottom of your deck.

Events

Passing the Black Gate

Event · Stark · Cost 0

Marshaling Action: Kneel your faction card to reduce the cost of each Stark character you marshal this phase by 1.

Olenna's Machinations

Event · Tyrell · Cost 2

Challenges Action: You may initiate an additional power challenge this phase. (Max 1 per phase.)

Reaction: After you win an intrigue challenge by 5 or more STR, pay 1 gold to return Olenna's Machinations from your discard pile to your hand.

Mutiny At Craster's Keep

Event · The Night's Watch · Cost 0

Dominance Action: Choose a character with the highest printed cost among characters you control. Sacrifice that character to choose a character an opponent controls and discard it from play.

A Task For Every Tool

Event · Lannister · Cost 1

Challenges Action: Put a Lannister character with printed STR 2 or lower into play from your hand.

Overthrowing the Masters

Event · Targaryen · Cost 1

Action: During a challenge in which you are the attacking player, choose a defending character with STR X or lower and remove it from the challenge. X is the number of characters in the defending player's dead pile.

Dornish Revenge

Event · Martell · Cost 1

Reaction: After you initiate a challenge, choose a character controlled by the defending player. That character must be declared as a defender for this challenge, if able. If you win this challenge by 5 or more STR, the losing opponent must choose and kill a defending character.

The Iron Bank Will Have Its Due

Event · Neutral · Cost 0

Action: If it is not the taxation phase, kneel your faction card and return a character to your hand to gain gold equal to that character's printed cost. Until the end of the round, you cannot marshal or put into play any card with the same title as that character.