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A Game of Thrones: The Card Game (Second Edition) – Music of Dragons

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Music of Dragons Rulebook

Table of Contents

Table of Contents

  • Characters
    • Meera Reed
    • Ser Mark Mullendore
    • Jon Snow
    • Shireen Baratheon
    • Tithe Collector
    • Victarion Greyjoy
    • Rhaegal
    • House Manwoody Guard
    • Wun Wun
  • Attachments
    • Shaggydog
    • Lord Commander
  • Events
    • Bonds of Chivalry
    • Privileged Position
    • Clever Feint
    • A Mission in Essos
    • Poisoned Coin
  • Locations
    • Grey Ghost
    • Meereenese Market
  • Agendas
    • The Free Folk
  • Plots
    • Winter Reserves

Characters

Meera Reed

Character · House Stark · Unique · Cost 2 · STR 1

House Reed. Lady.

Shadow (1). Stealth.

Reaction: After a Stark character you control is sacrificed, return Meera Reed to shadows.

Reaction: After Meera Reed comes out of shadows, choose a character. Until the end of the phase, treat it as if its printed text box were blank (except for Traits).

Ser Mark Mullendore

Character · House Tyrell · Unique · Cost 4 · STR 4

Knight.

Reaction: After you win a challenge in which Ser Mark Mullendore is participating, reveal the top card of your deck. You may put that card into play. If you do, place Ser Mark Mullendore on top of your deck (cannot be saved).

Jon Snow

Character · Night's Watch · Unique · Cost 7 · STR 6

Bastard. Commander. Lord.

While you control a:

  • Builder character, Jon Snow gains stealth.
  • Ranger character, Jon Snow gains intimidate.
  • Steward character, Jon Snow gains insight.

Shireen Baratheon

Character · House Baratheon · Unique · Cost 3 · STR 2

Lady.

Shadow (3).

Action: During a challenge in which Shireen Baratheon is participating, choose a participating character. That character and Shireen Baratheon do not contribute their STR to the challenge. (Limit once per challenge.)

Tithe Collector

Character · House Lannister · Cost 3 · STR 3

Ally. The Seven.

Reaction: After you collect income, pay 2 gold to have Tithe Collector gain 1 power.

+1 Income.

Victarion Greyjoy

Character · House Greyjoy · Unique · Cost 7 · STR 7

Captain. Ironborn. Lord.

Challenges Action: Kneel a Warship location to (choose 1):

  • choose and kneel a location.
  • stand Victarion Greyjoy.
  • have Victarion Greyjoy gain renown until the end of the challenge.

Rhaegal

Character · House Targaryen · Unique · Cost 5 · STR 4

Dragon.

Ambush (5). No attachments.

Reaction: After an opponent's character is killed by a card effect, stand Rhaegal.

House Manwoody Guard

Character · House Martell · Cost 4 · STR 3

Guard. House Manwoody.

While you are not the first player, each Guard character you control does not kneel when declared as a defender.

Wun Wun

Character · Neutral · Unique · Cost 6 · STR 11

Giant. Wildling.

No attachments except Weapon.

Action: Kneel Wun Wun to have him participate in a challenge in which you control a participating Wildling character.

Attachments

Shaggydog

Attachment · House Stark · Unique · Cost 3

Direwolf.

Stark character you control only.

Reaction: After you win a challenge in which attached character is attacking, the losing opponent must choose and kill a defending character.

Action: Pay 1 gold to attach Shaggydog to a different character. (Limit once per phase.)

Lord Commander

Attachment · Night's Watch · Unique · Cost 3

Title.

Night's Watch character with printed cost 5 or higher only.

Reaction: After you win a challenge in which you control a participating Night's Watch character, attached character gains 1 power.

Events

Bonds of Chivalry

Event · House Tyrell · Cost 0

Action: Choose a participating Knight character you control. Stand it and remove it from the challenge. Then, you may kneel another Knight character you control to have it participate in the challenge on your side.

Privileged Position

Event · House Baratheon · Cost 1

Play only if you have not lost a power challenge this round.

Interrupt: When the effects of an opponent's event or triggered location ability would initiate, cancel those effects.

Clever Feint

Event · House Lannister · Cost 0

Action: Kneel your faction card to choose any number of cards you control with shadow. Return each of those cards to shadows.

A Mission in Essos

Event · House Martell · No printed cost

Shadow (2).

Action: Remove all but the bottom card of your deck from the game facedown. Then, shuffle your discard pile into your deck and draw 3 cards.

Poisoned Coin

Event · Neutral · No printed cost

Shadow (0).

Reaction: After you win an unopposed challenge in which you control an attacking character with shadow, place a poison token on a character without shadow controlled by the losing opponent. At the end of the phase, if that character still has that poison token, remove it and kill that character. (Max 1 per challenge.)

Locations

Grey Ghost

Location · House Greyjoy · Unique · Cost 2

Warship.

Shadow (2).

Action: Kneel Grey Ghost to choose 1 character (up to 2 characters instead if Grey Ghost came out of shadows this phase). Until the end of the phase, each chosen character cannot be declared as a defender.

Meereenese Market

Location · House Targaryen · Cost 2

Meereen.

Action: Kneel Meereenese Market to choose a card in a discard pile and place it on the bottom of its owner's deck.

+1 Income.

Agendas

The Free Folk

Agenda · Neutral

Your plot deck and draw deck can only include neutral cards.

Reaction: After claim is applied for a challenge in which you control an attacking Wildling character, kneel your faction card to apply the claim of another challenge type.

Plots

Winter Reserves

Plot · Neutral · Income 5 · Initiative 0 · Claim 1 · Reserve 6

Kingdom. Winter.

While Winter Reserves is in your used pile, increase the gold value and reserve value on your revealed Winter plot card by 1.