RulesPal
Chat
Rulebook
A Game of Thrones: The Card Game (Second Edition) – Lions of Casterly Rock thumbnail

A Game of Thrones: The Card Game (Second Edition) – Lions of Casterly Rock

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Lions of Casterly Rock Rulebook

Table of Contents

Table of Contents

  • House Lannister
    • Plots
      • Lions of the Rock
    • Characters
      • Cersei Lannister
      • Tyrion Lannister
      • Ser Kevan Lannister
      • Timett Son of Timett
      • Ser Jaime Lannister
      • Tywin Lannister
      • Chella Daughter of Cheyk
      • Ser Gregor's Marauders
      • Shagga Son of Dolf
      • Taena Merryweather
      • Moon Brothers
      • Red Keep Spy
    • Locations
      • Golden Tooth
      • Mountains of the Moon
      • Lannisport Treasury
    • Attachments
      • Shield of Lannisport
      • Valyrian Steel Dagger
    • Events
      • A Lannister Always Pays His Debts
      • Insidious Scheme
      • Daring Rescue
  • House Baratheon
    • Characters
      • Edric Storm
    • Attachments
      • Disputed Claim
  • House Greyjoy
    • Characters
      • Victarion Greyjoy
    • Locations
      • Old Wyk
  • House Martell
    • Characters
      • Trystane Martell
    • Events
      • You Murdered Her Children
  • The Night's Watch
    • Characters
      • Sweet Donnel Hill
    • Locations
      • Bridge of Skulls
  • House Stark
    • Characters
      • Jeyne Westerling
      • Last Hearth Scouts
  • House Targaryen
    • Characters
      • Ser Barristan Selmy
    • Attachments
      • Daenerys's Favor
  • House Tyrell
    • Characters
      • Alerie Tyrell
    • Events
      • "A Rose of Gold"
  • Neutral
    • Agenda
      • "The Rains of Castamere"
    • Plots
      • Unexpected Delay
      • Summoned to Court
      • Littlefinger's Meddling
      • Gossip and Lies
      • Time of Plenty
      • Early Frost
    • Characters
      • High Septon
      • Devout Freerider

House Lannister

Plots

Lions of the Rock

Plot. House Lannister. Loyal. Card 46, 3 copies in pack.

Plot values: Income 4, Initiative 4, Claim 1, Reserve 6.

Kingdom.

Reaction: After the challenges phase begins, gain 3 gold.

Characters

Cersei Lannister

Character. Cost 7. STR 6. House Lannister. Unique. Loyal. Card 1, 3 copies in pack.

Challenge icons: intrigue, power.

Lady. Queen.

Cersei Lannister does not kneel when declared as an attacker in an intrigue challenge.

Reaction: After 1 or more cards are discarded from an opponent's hand, if you do not support that player, Cersei Lannister gains 1 power. (Limit 3 times per round.)

Tyrion Lannister

Character. Cost 7. STR 5. House Lannister. Unique. Loyal. Card 2, 3 copies in pack.

Challenge icons: intrigue, military, power.

Lord.

Reaction: After you win a challenge, return an attacking Clansman character to your hand to (choose one): draw 2 cards, gain 3 gold, or raise the claim value on your revealed plot card by 1 until the end of the challenge. (Limit twice per phase.)

Ser Kevan Lannister

Character. Cost 6. STR 4. House Lannister. Unique. Card 3, 3 copies in pack.

Challenge icons: intrigue, power.

Knight. Lord. Small Council.

Reaction: After you marshal Ser Kevan Lannister, choose a Lannister or neutral location or attachment in your discard pile and put it into play.

Timett Son of Timett

Character. Cost 6. STR 4. House Lannister. Unique. Card 4, 3 copies in pack.

Challenge icons: military, power.

Clansman.

Reaction: After you win a challenge in which Timett Son of Timett is attacking, choose and kill a character with printed cost X or lower. X is the number of Clansman characters you control.

Ser Jaime Lannister

Character. Cost 5. STR 4. House Lannister. Unique. Card 5, 3 copies in pack.

Challenge icons: intrigue, military.

Kingsguard. Knight.

Each Knight character you control gains renown while attacking alone.

Challenges Action: Choose a Kingsguard character. Until the end of the phase, that character gains an intrigue icon. (Limit once per phase.)

Tywin Lannister

Character. Cost 5. STR 5. House Lannister. Unique. Loyal. Card 6, 3 copies in pack.

Challenge icons: intrigue, power.

Lord. Small Council.

Pillage.

Interrupt: When exactly 1 card is discarded from a player's deck, instead look at the top 2 cards of that player's deck and discard 1.

Chella Daughter of Cheyk

Character. Cost 4. STR 3. House Lannister. Unique. Card 7, 3 copies in pack.

Challenge icons: intrigue, military.

Clansman.

Chella Daughter of Cheyk gets +1 STR for each ear token she has. While she has 3 or more ear tokens, she gains intimidate and renown.

Reaction: After a character is killed during a challenge in which Chella Daughter of Cheyk is attacking, place an ear token on her.

Ser Gregor's Marauders

Character. Cost 4. STR 4. House Lannister. Card 8, 3 copies in pack.

Challenge icons: intrigue, military.

House Clegane. Raider.

Pillage.

Reaction: After Ser Gregor's Marauders discards an event using pillage, stand Ser Gregor's Marauders.

Shagga Son of Dolf

Character. Cost 3. STR 4. House Lannister. Unique. Card 9, 3 copies in pack.

Challenge icons: military.

Clansman.

While Shagga Son of Dolf is in your hand, he gains ambush (0) if you control a Clansman character or Tyrion Lannister.

Forced Reaction: After Shagga Son of Dolf enters play using ambush, choose and kill a Lannister character you control.

Taena Merryweather

Character. Cost 3. STR 2. House Lannister. Unique. Card 10, 3 copies in pack.

Challenge icons: intrigue, power.

Companion. Lady.

Reaction: After you play an event, choose and discard 1 card from your hand to draw 1 card.

Moon Brothers

Character. Cost 3. STR 3. House Lannister. Card 11, 3 copies in pack.

Challenge icons: military.

Clansman.

Action: During a challenge in which you control an attacking Clansman character, kneel your faction card to put Moon Brothers into play from your hand (standing), participating as an attacker.

Red Keep Spy

Character. Cost 3. STR 3. House Lannister. Loyal. Card 12, 3 copies in pack.

Challenge icons: intrigue.

Ally. Spy.

Ambush (4).

Reaction: After Red Keep Spy enters play using ambush, choose a character with printed cost 3 or lower. If you have more cards in hand than that character's controller, return it to its owner's hand.

Alayaya

Character. Cost 2. STR 2. House Lannister. Unique. Card 13, 3 copies in pack.

Challenge icons: intrigue.

Companion.

Reaction: After you win a challenge in which Alayaya is participating, move 1 gold from the losing opponent's gold pool to your own.

Ser Lancel Lannister

Character. Cost 2. STR 0. House Lannister. Unique. Card 14, 3 copies in pack.

Challenge icons: intrigue, military.

Knight. Lord.

While you control exactly 1 other Lannister Lord or Lady character, Ser Lancel Lannister gets +X STR. X is that character's STR.

Tommen Baratheon

Character. Cost 2. STR 2. House Lannister. Unique. Card 15, 3 copies in pack.

Challenge icons: power.

King. Lord.

Each player with no cards in his or her hand cannot gain power from challenge bonuses (unopposed and rivals).

Lannisport Guard

Character. Cost 2. STR 2. House Lannister. Loyal. Card 16, 3 copies in pack.

Challenge icons: intrigue, military.

Ally. Guard.

Reaction: After you marshal Lannisport Guard, each player draws 1 card.

Locations

Golden Tooth

Location. Cost 2. House Lannister. Unique. Loyal. Card 17, 3 copies in pack.

Stronghold. The Westerlands.

Limited.

Action: Kneel Golden Tooth to gain 1 gold. (3 gold instead if an opponent has no cards in his or her hand.)

Mountains of the Moon

Location. Cost 1. House Lannister. Unique. Card 18, 3 copies in pack.

Westeros.

Reaction: After a Clansman character enters play, that character gains a challenge icon of your choice until the end of the phase.

Lannisport Treasury

Location. Cost 1. House Lannister. Card 19, 3 copies in pack.

The Westerlands.

Reaction: After the taxation phase begins, place 1 gold from your gold pool on Lannisport Treasury.

Marshaling Action: Kneel Lannisport Treasury to move any number of gold from Lannisport Treasury to your gold pool.

Attachments

Shield of Lannisport

Attachment. Cost 3. House Lannister. Unique. Loyal. Card 20, 3 copies in pack.

Title.

Lannister Lord or Lady character only.

While you control no Lord or Lady characters with printed cost 4 or higher other than attached character, attached character gets +2 STR and gains renown.

+1 Income.

Valyrian Steel Dagger

Attachment. Cost 2. House Lannister. Card 21, 3 copies in pack.

Valyrian Steel. Weapon.

During intrigue challenges, attached character gets +2 STR and gains stealth.

Events

A Lannister Always Pays His Debts

Event. Cost 3. House Lannister. Loyal. Card 22, 3 copies in pack.

Challenges Action: Choose an opponent who has won a challenge against you this phase. You may initiate an additional military and intrigue challenge against that player this phase. (Max 1 per phase.)

Insidious Scheme

Event. Cost 1. House Lannister. Loyal. Card 23, 3 copies in pack.

Reaction: After claim is applied for an intrigue challenge you won by 5 or more STR, draw 2 cards. (4 cards instead if the losing opponent has no cards in his or her hand.)

Daring Rescue

Event. Cost 1. House Lannister. Card 24, 3 copies in pack.

Play only if you control a Knight character.

Challenges Action: Return a character you control to its owner's hand. Then, have a Knight character you control gain 1 power.

House Baratheon

Characters

Edric Storm

Character. Cost 2. STR 2. House Baratheon. Unique. Card 25, 3 copies in pack.

Challenge icons: power.

Bastard.

Reaction: After the dominance phase begins, choose a character. That character does not contribute its STR to its controller's total for dominance this phase.

Attachments

Disputed Claim

Attachment. Cost 1. House Baratheon. Card 26, 3 copies in pack.

Condition.

Bastard, Lord, or Lady character only.

While you have more power on your faction card than each opponent, attached character gets +2 STR and gains renown.

House Greyjoy

Characters

Victarion Greyjoy

Character. Cost 6. STR 5. House Greyjoy. Unique. Card 27, 3 copies in pack.

Challenge icons: military, power.

Captain. Ironborn. Lord.

Intimidate. Renown.

Interrupt: When Victarion Greyjoy would be killed, discard 2 power from him to save him.

Locations

Old Wyk

Location. Cost 2. House Greyjoy. Unique. Card 28, 3 copies in pack.

Iron Islands.

Reaction: After you initiate a power challenge, kneel Old Wyk to put the top Drowned God character in your dead pile into play knelt, participating as an attacker. Then, if you win the challenge by 5 or more STR, return that character to your hand. Otherwise, place it on the bottom of your deck.

House Martell

Characters

Trystane Martell

Character. Cost 4. STR 4. House Martell. Unique. Card 29, 3 copies in pack.

Challenge icons: intrigue, power.

Lord.

Reaction: After you lose a challenge in which Trystane Martell is participating, choose a character with lower STR than his. Until the end of the phase, that character cannot be declared as a defender.

Events

You Murdered Her Children

Event. Cost 2. House Martell. Card 30, 3 copies in pack.

Challenges Action: Choose a Martell character you control. Until the end of the phase, double that character's STR. At the end of the phase, if that character is still in play, kill it.

The Night's Watch

Characters

Sweet Donnel Hill

Character. Cost 2. STR 2. The Night's Watch. Unique. Card 31, 3 copies in pack.

Challenge icons: intrigue.

Bastard. Steward.

No attachments except Weapon.

While Sweet Donnel Hill is defending, each attacking character loses all keywords.

Locations

Bridge of Skulls

Location. Cost 1. The Night's Watch. Unique. Card 32, 3 copies in pack.

The North.

Interrupt: When the challenges phase ends, choose an opponent who did not initiate a military challenge against you this phase. That player discards one card at random from his or her hand.

House Stark

Characters

Jeyne Westerling

Character. Cost 3. STR 1. House Stark. Unique. Card 33, 3 copies in pack.

Challenge icons: intrigue, power.

Lady. Queen.

Action: Kneel Jeyne Westerling to choose and stand a Stark King or Lord character.

Last Hearth Scouts

Character. Cost 4. STR 4. House Stark. Card 34, 3 copies in pack.

Challenge icons: military, power.

House Umber.

Forced Reaction: After a character enters play during the challenges phase, kneel that character.

House Targaryen

Characters

Ser Barristan Selmy

Character. Cost 5. STR 4. House Targaryen. Unique. Card 35, 3 copies in pack.

Challenge icons: military, power.

Knight.

Reaction: After you win a challenge in which Ser Barristan Selmy is participating, if you have fewer cards in hand than the losing opponent, stand him.

Attachments

Daenerys's Favor

Attachment. Cost 2. House Targaryen. Card 36, 3 copies in pack.

Condition.

Targaryen character only.

While attached character is participating in a challenge, each other participating character gets -1 STR.

House Tyrell

Characters

Alerie Tyrell

Character. Cost 4. STR 3. House Tyrell. Unique. Card 37, 3 copies in pack.

Challenge icons: intrigue, power.

House Hightower. Lady.

Reaction: After Alerie Tyrell enters play, search the top 10 cards of your deck for a Tyrell character with printed cost 3 or lower, reveal it, and add it to your hand. Shuffle your deck.

Events

"A Rose of Gold"

Event. Cost 1. House Tyrell. Card 38, 3 copies in pack.

Song.

Challenges Action: Look at the top 3 cards of your deck. Add 1 to your hand, and place the others on the bottom of your deck in any order.

Neutral

Agenda

"The Rains of Castamere"

Agenda. Neutral. Card 45, 3 copies in pack.

Song.

Your plot deck must be 12 cards, including exactly 5 different Scheme cards. During the plot phase, Scheme cards are not considered to be in your plot deck.

Reaction: After you win an intrigue challenge by 5 or more STR, kneel your faction card to reveal a Scheme plot. If that card leaves play, remove it from the game.

Plots

Unexpected Delay

Plot. Neutral. Card 47, 3 copies in pack.

Plot values: Income 3, Initiative 1, Claim 1, Reserve 6.

House Frey.

Forced Reaction: After the challenges phase begins, each player chooses a character without attachments or power. Return each of those characters to its owner's hand.

Summoned to Court

Plot. Neutral. Card 48, 3 copies in pack.

Plot values: Income 5, Initiative 2, Claim 1, Reserve 6.

Edict. Kingdom.

Forced Interrupt: When the draw phase ends, each player chooses a card in his or her hand, if able. Then, reveal the chosen cards. Each player who revealed a character with the lowest printed cost may put that character into play.

Littlefinger's Meddling

Plot. Neutral. Card 49, 3 copies in pack.

Plot values: Income 4, Initiative 1, Claim 1, Reserve 6.

Kingdom. Scheme.

Reduce the cost of each event you play by 2.

Gossip and Lies

Plot. Neutral. Card 50, 3 copies in pack.

Plot values: Income 3, Initiative 8, Claim 1, Reserve 5.

Scheme.

Each character you control does not kneel when declared as an attacker in the first intrigue challenge you initiate during the challenges phase.

Time of Plenty

Plot. Neutral. Card 51, 3 copies in pack.

Plot values: Income 6, Initiative 1, Claim 1, Reserve 7.

Summer.

Increase the number of cards each player draws in the draw phase by 1.

Early Frost

Plot. Neutral. Card 52, 3 copies in pack.

Plot values: Income 3, Initiative 4, Claim 2, Reserve 4.

Winter.

Reduce the number of cards each player draws in the draw phase by 1.

Characters

High Septon

Character. Cost 6. STR 5. Neutral. Unique. Card 39, 3 copies in pack.

Challenge icons: intrigue, power.

The Seven.

Interrupt: When an opponent chooses a character you control as the only target of a triggered ability, choose an eligible The Seven character you control to become the target of that triggered ability instead. (Limit once per phase.)

Devout Freerider

Character. Cost 3. STR 3. Neutral. Card 40, 3 copies in pack.

Challenge icons: military, power.

Ally. Mercenary. The Seven.

During the challenges phase, each player cannot gain gold.

Wildling Bandit

Character. Cost 2. STR 1. Neutral. Card 41, 3 copies in pack.

Challenge icons: intrigue, military.

Wildling.

While Wildling Bandit is attacking an opponent with more gold in his or her gold pool than you, it gets +2 STR.

Locations

Ocean Road

Location. Cost 0. Neutral. Card 42, 3 copies in pack.

Westeros.

Limited.

Marshaling Action: Kneel Ocean Road to reduce the cost of the next neutral or out-of-faction card you marshal this phase by 1.

Attachments

Appointed

Attachment. Cost 1. Neutral. Card 43, 3 copies in pack.

Title.

Unique character only.

Attached character gains an intrigue icon and the Small Council trait.

Events

The Council Consents

Event. Cost 1. Neutral. Card 44, 3 copies in pack.

Small Council.

Reaction: After a player wins an intrigue challenge by 5 or more STR, stand each Small Council character.

  • Alayaya
  • Ser Lancel Lannister
  • Tommen Baratheon
  • Lannisport Guard
  • Wildling Bandit
  • Locations
    • Ocean Road
  • Attachments
    • Appointed
  • Events
    • The Council Consents