A Game of Thrones: The Card Game (Second Edition) – Kingsmoot
A Game of Thrones: The Card Game (Second Edition) – Kingsmoot Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
The Withering Cold
Plot · Neutral · Income 5 · Initiative 6 · Claim 1 · Reserve 6 · Plot deck limit: 1
Winter.
Skip the standing phase this round.
Characters
Ramsay Snow
Character · House Stark · Unique · Cost 5
Bastard. House Bolton.
Forced Reaction: After Ramsay Snow enters play, each player sacrifices a character, if able.
Ser Hyle Hunt
Character · House Tyrell · Unique · Cost 4
Knight.
Action: During a challenge in which Ser Hyle Hunt is participating, pay 1 gold to choose a participating character with a lower STR than his. Stand that character and remove it from the challenge. (Limit once per challenge.)
Haunted Forest Scout
Character · The Night's Watch · Cost 2
Ally. Ranger.
No attachments except Weapon.
Haunted Forest Scout cannot be declared as a defender.
While you control 3 or more Ranger characters, Haunted Forest Scout does not kneel when declared as an attacker.
Lyseni Pirate
Character · House Baratheon · Cost 4
Raider. Smuggler.
While you control a Warship location, Lyseni Pirate gains stealth.
Reaction: After you win a challenge in which Lyseni Pirate is attacking, move 1 gold from the losing opponent's gold pool or a card that player controls to your gold pool.
Raff the Sweetling
Character · House Lannister · Unique · Cost 5
Ally.
Pillage.
Reaction: After Raff the Sweetling discards a character using pillage, choose a character with printed cost 2 or lower and return it to its owner's hand.
Asha Greyjoy
Character · House Greyjoy · Unique · Loyal · Cost 7
Captain. Ironborn. Lady.
Pillage. Stealth.
Reaction: After Asha Greyjoy discards a card using pillage, search the top X cards of your deck for a card and add it to your hand. Shuffle your deck. X is the number of cards in the losing opponent's discard pile.
Jhiqui
Character · House Targaryen · Unique · Loyal · Cost 2
Companion. Dothraki.
Reaction: After you win a challenge, discard 1 card from your hand to have a participating Lord or Lady character gain 1 power.
Darkstar
Character · House Martell · Unique · Cost 5
House Dayne. Knight.
Stealth.
Reaction: After Darkstar bypasses a character using stealth, that character loses a challenge icon of your choice until the end of the phase.
Tom of Sevenstreams
Character · Neutral · Unique · Cost 4
Brotherhood. Minstrel. R'hllor.
Reaction: After you play a Song event, choose and stand a non-loyal character you control. (Limit once per phase.)
Lem Lemoncloak
Character · Neutral · Unique · Cost 3
Brotherhood. R'hllor.
While you control no loyal characters, Lem Lemoncloak gets +2 STR and gains a power icon.
Locations
The Dreadfort
Location · House Stark · Unique · Cost 2
House Bolton. The North.
Reaction: After a character you control is sacrificed, kneel The Dreadfort to choose and stand a House Bolton or non-Stark character.
Mole's Town
Location · The Night's Watch · Unique · Loyal · Cost 1
The North.
Bestow (4).
Challenges Action: Kneel Mole's Town to choose a character without gold. Move 1 gold from Mole's Town to that character. Then, that character cannot be declared as an attacker until the end of the phase.
Laughing Lord
Location · House Baratheon · Unique · Cost 2
Warship.
Reaction: After you initiate a challenge, kneel Laughing Lord to choose an attacking Baratheon character. Until the end of the challenge, that character gains intimidate.
The Skahazadhan
Location · House Targaryen · Unique · Loyal · Cost 2
Essos.
Reaction: After you reveal a plot card, kneel The Skahazadhan and discard 1 card from your hand to gain 2 gold. (3 gold instead if that plot card has the Summer trait.)
Events
The Bounty of Highgarden
Event · House Tyrell · Loyal · Cost 2
Limited.
Action: Gain 5 gold. (Cannot be canceled.)
Sparring in Secret
Event · House Lannister · Cost 1
Action: Kneel a Knight character to choose and stand another Knight character.
Kingsmoot
Event · House Greyjoy · Loyal · Cost 2
Reaction: After you win dominance, choose a unique Greyjoy character you control. That character gains 1 power for each unique Greyjoy character you control. (Max 1 per round.)
Forgotten By History
Event · Neutral · Cost 3
Dominance Action: Kneel your faction card to choose a character with printed cost X or lower, and shuffle it into its owner's deck. X is the amount of power on the faction card of that character's controller.
Attachments
Sand Steed
Attachment · House Martell · Cost 1
Warhorse.
Limit 1 copy per character.
Reaction: After a Summer plot card enters your used pile, attached character gains 1 power.