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A Game of Thrones: The Card Game (Second Edition) – Journey to Oldtown thumbnail

A Game of Thrones: The Card Game (Second Edition) – Journey to Oldtown

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Journey to Oldtown Rulebook

Table of Contents

Table of Contents

  • Agenda
    • The House With the Red Door
  • Plots
    • Sailing the Summer Sea
  • Characters
    • Maege Mormont
    • Brightwater Knight
    • Dareon
    • Devan Seaworth
    • Black Ears
    • Tris Botley
    • Stormcrows
    • Arianne Martell
    • Thoros of Myr
  • Locations
    • The House of Black and White
    • Oldtown
    • Black Wind
    • Gates of the Moon
  • Attachments
    • Kingslayer
  • Events
    • Journey to Oldtown
    • Stannis's Wrath
    • Consuming Flames
    • Change of Plans

Agenda

The House With the Red Door

Agenda · Neutral

Dream.

After all agendas are announced, search your deck for a non-limited unique location with printed cost 3 or lower and put it into play. That location cannot be discarded from play by card effects.

You cannot spend more than 4 gold during setup.

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

Sailing the Summer Sea

Plot · Neutral · Income 5 · Initiative 2 · Claim 1 · Reserve 5

Summer.

You may initiate an additional power challenge during the challenges phase. You cannot initiate military or intrigue challenges.

Characters

Maege Mormont

Character · House Stark · Unique · Cost 6

House Mormont. Lady.

Renown.

Reaction: After you win a challenge in which you control a participating House Mormont character, reveal the top card of your deck. If it is a Stark card, draw it.

Brightwater Knight

Character · House Tyrell · Cost 3

House Florent. Knight.

Bestow (3).

Marshaling Action: Discard 1 gold from Brightwater Knight to reduce the cost of the next Knight character you marshal this phase by 2. (Limit once per phase.)

Dareon

Character · The Night's Watch · Unique · Cost 3

Minstrel. Steward.

Reaction: After you play a Song event, choose an opponent. Move 1 gold from that player's gold pool to your own. (Limit once per phase.)

Devan Seaworth

Character · House Baratheon · Unique · Cost 2

Companion.

Bestow (3).

Reaction: After you win dominance, discard X gold from Devan Seaworth to search your deck for a non-limited location with printed cost X or lower, reveal it, and put it into play (X cannot be 0). Shuffle your deck.

Black Ears

Character · House Lannister · Cost 4

Clansman.

Reaction: After a character is killed, pay 2 gold to put Black Ears into play from your hand.

Tris Botley

Character · House Greyjoy · Unique · Cost 4

House Botley. Lord.

Pillage.

Action: Choose a card in an opponent's discard pile and remove it from the game. Until Tris Botley leaves play, that player cannot marshal or play any copy of that card. (Limit once per round.)

Stormcrows

Character · House Targaryen · Cost 2

Mercenary.

Bestow (5).

Challenges Action: Discard X gold from Stormcrows to choose X characters. Until the end of the phase, each of those characters gets -1 STR. (Limit once per phase.)

Arianne Martell

Character · House Martell · Unique · Cost 7

Lady.

Insight.

Challenges Action: Return Arianne Martell to your hand to choose a character with a lower STR than hers, and return it to its owner's hand.

Thoros of Myr

Character · Neutral · Unique · Cost 5

Brotherhood. R'hllor.

Renown.

Interrupt: When another non-loyal character you control would be killed, kneel Thoros of Myr and discard 1 power from him to save that character.

Locations

The House of Black and White

Location · House Stark · Unique · Cost 2

Braavos.

Bestow (10).

Dominance Action: Kneel The House of Black and White and discard X gold from it to choose and kill a character with printed STR X or lower (X cannot be 0). You may move any number of gold from your gold pool to The House of Black and White.

Oldtown

Location · House Tyrell · Unique · Cost 2

Oldtown. The Reach.

Action: Kneel Oldtown to name a cardtype (character, location, attachment, or event). Then, reveal the top card of your deck. If the revealed card has that cardtype, draw it and gain 1 power for your faction.

Black Wind

Location · House Greyjoy · Unique · Cost 2

Warship.

While you control Asha Greyjoy, she gains renown.

Reaction: After a character you control discards a location or attachment using pillage, draw 1 card. (Limit twice per phase.)

Gates of the Moon

Location · Neutral · Unique · Cost 1

Contested. House Arryn.

Limited.

Increase the gold value on each opponent's revealed plot card by 1.

+2 Income.

Attachments

Kingslayer

Attachment · House Lannister · Unique · Cost 2

Title.

Kingsguard character only. Terminal.

Action: Kneel attached character to choose and kill a character with 2 or more power. (Limit once per game.)

Forced Interrupt: When attached character leaves play, each opponent gains 2 power for his or her faction.

Events

Journey to Oldtown

Event · The Night's Watch · Cost 0

Reaction: After the plot phase begins, choose a character you control. Remove it from the game until the beginning of the next plot phase.

Stannis's Wrath

Event · House Baratheon · Cost 1

Action: Choose and kneel a character without a power icon.

Consuming Flames

Event · House Targaryen · Cost 2

Challenges Action: Discard another Targaryen card from your hand to choose a participating character. Until the end of the phase, that character gets -3 STR and is killed if its STR is 0.

Change of Plans

Event · House Martell · Cost 0

Reaction: After you lose a challenge, if there are fewer than 5 plot cards in your used pile, move a card from your plot deck to the bottom of your used pile.