A Game of Thrones: The Card Game (Second Edition) – Journey to Oldtown
A Game of Thrones: The Card Game (Second Edition) – Journey to Oldtown Rulebook
Table of Contents
Table of Contents
Agenda
The House With the Red Door
Agenda · Neutral
Dream.
After all agendas are announced, search your deck for a non-limited unique location with printed cost 3 or lower and put it into play. That location cannot be discarded from play by card effects.
You cannot spend more than 4 gold during setup.
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
Sailing the Summer Sea
Plot · Neutral · Income 5 · Initiative 2 · Claim 1 · Reserve 5
Summer.
You may initiate an additional power challenge during the challenges phase. You cannot initiate military or intrigue challenges.
Characters
Maege Mormont
Character · House Stark · Unique · Cost 6
House Mormont. Lady.
Renown.
Reaction: After you win a challenge in which you control a participating House Mormont character, reveal the top card of your deck. If it is a Stark card, draw it.
Brightwater Knight
Character · House Tyrell · Cost 3
House Florent. Knight.
Bestow (3).
Marshaling Action: Discard 1 gold from Brightwater Knight to reduce the cost of the next Knight character you marshal this phase by 2. (Limit once per phase.)
Dareon
Character · The Night's Watch · Unique · Cost 3
Minstrel. Steward.
Reaction: After you play a Song event, choose an opponent. Move 1 gold from that player's gold pool to your own. (Limit once per phase.)
Devan Seaworth
Character · House Baratheon · Unique · Cost 2
Companion.
Bestow (3).
Reaction: After you win dominance, discard X gold from Devan Seaworth to search your deck for a non-limited location with printed cost X or lower, reveal it, and put it into play (X cannot be 0). Shuffle your deck.
Black Ears
Character · House Lannister · Cost 4
Clansman.
Reaction: After a character is killed, pay 2 gold to put Black Ears into play from your hand.
Tris Botley
Character · House Greyjoy · Unique · Cost 4
House Botley. Lord.
Pillage.
Action: Choose a card in an opponent's discard pile and remove it from the game. Until Tris Botley leaves play, that player cannot marshal or play any copy of that card. (Limit once per round.)
Stormcrows
Character · House Targaryen · Cost 2
Mercenary.
Bestow (5).
Challenges Action: Discard X gold from Stormcrows to choose X characters. Until the end of the phase, each of those characters gets -1 STR. (Limit once per phase.)
Arianne Martell
Character · House Martell · Unique · Cost 7
Lady.
Insight.
Challenges Action: Return Arianne Martell to your hand to choose a character with a lower STR than hers, and return it to its owner's hand.
Thoros of Myr
Character · Neutral · Unique · Cost 5
Brotherhood. R'hllor.
Renown.
Interrupt: When another non-loyal character you control would be killed, kneel Thoros of Myr and discard 1 power from him to save that character.
Locations
The House of Black and White
Location · House Stark · Unique · Cost 2
Braavos.
Bestow (10).
Dominance Action: Kneel The House of Black and White and discard X gold from it to choose and kill a character with printed STR X or lower (X cannot be 0). You may move any number of gold from your gold pool to The House of Black and White.
Oldtown
Location · House Tyrell · Unique · Cost 2
Oldtown. The Reach.
Action: Kneel Oldtown to name a cardtype (character, location, attachment, or event). Then, reveal the top card of your deck. If the revealed card has that cardtype, draw it and gain 1 power for your faction.
Black Wind
Location · House Greyjoy · Unique · Cost 2
Warship.
While you control Asha Greyjoy, she gains renown.
Reaction: After a character you control discards a location or attachment using pillage, draw 1 card. (Limit twice per phase.)
Gates of the Moon
Location · Neutral · Unique · Cost 1
Contested. House Arryn.
Limited.
Increase the gold value on each opponent's revealed plot card by 1.
+2 Income.
Attachments
Kingslayer
Attachment · House Lannister · Unique · Cost 2
Title.
Kingsguard character only. Terminal.
Action: Kneel attached character to choose and kill a character with 2 or more power. (Limit once per game.)
Forced Interrupt: When attached character leaves play, each opponent gains 2 power for his or her faction.
Events
Journey to Oldtown
Event · The Night's Watch · Cost 0
Reaction: After the plot phase begins, choose a character you control. Remove it from the game until the beginning of the next plot phase.
Stannis's Wrath
Event · House Baratheon · Cost 1
Action: Choose and kneel a character without a power icon.
Consuming Flames
Event · House Targaryen · Cost 2
Challenges Action: Discard another Targaryen card from your hand to choose a participating character. Until the end of the phase, that character gets -3 STR and is killed if its STR is 0.
Change of Plans
Event · House Martell · Cost 0
Reaction: After you lose a challenge, if there are fewer than 5 plot cards in your used pile, move a card from your plot deck to the bottom of your used pile.