A Game of Thrones: The Card Game (Second Edition) – Guarding the Realm
A Game of Thrones: The Card Game (Second Edition) – Guarding the Realm Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
The Annals of Castle Black
Plot · Neutral · Income 4 · Initiative 4 · Claim 1 · Reserve 7
Legacy.
Each player may play events in his or her discard pile as if they were in his or her hand.
Forced Reaction: After an event is placed in a discard pile, remove it from the game.
Characters
Bear Island Host
Character · House Stark · Cost 4
Army. House Mormont.
Bestow (3). No attachments.
Action: Discard 1 gold from Bear Island Host to choose a House Mormont character. Until the end of the phase, that character does not kneel when declared as an attacker in a military challenge.
Knight of the Reach
Character · House Tyrell · Cost 3
Knight.
Reaction: After you win a challenge in which Knight of the Reach is attacking or defending alone, choose a Lady character. That character gains 1 power.
Gilly
Character · Night's Watch · Unique · Cost 2
Wildling.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Action: Discard 1 gold from Gilly to choose a Steward character you control. Until the end of the phase, that character gains stealth.
Melisandre
Character · House Baratheon · Unique · Cost 7
Lady. R'hllor.
Insight.
Reaction: After you win dominance, choose an opponent and look at his or her hand. Then, choose and discard 1 card from that hand. If that card is a character, place it in its owner's dead pile.
Polliver
Character · House Lannister · Unique · Cost 3
Ally.
Pillage.
Reaction: After Polliver discards a character using pillage, return 2 gold from the losing opponent's gold pool to the treasury.
Wex Pyke
Character · House Greyjoy · Unique · Cost 2
Bastard. House Botley.
Bestow (8).
While Wex Pyke is attacking, each character with printed cost X cannot be declared as a defender. X is the number of gold Wex Pyke has.
Dominance Action: Move 1 gold from your gold pool to Wex Pyke. (Limit twice per phase.)
Second Sons
Character · House Targaryen · Cost 3
Mercenary.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Forced Interrupt: When the challenges phase ends, sacrifice Second Sons unless you discard 1 gold from it.
Orphan of the Greenblood
Character · House Martell · Cost 2
Ally.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Action: Discard 1 gold from Orphan of the Greenblood to return another character you control to its owner's hand.
Black Walder
Character · Neutral · Unique · Cost 4
House Frey.
Bestow (3).
During the third challenge you initiate each phase, Black Walder gains renown and gets +2 STR for each gold he has.
Attachments
Marriage Pact
Attachment · House Stark · Cost 3
Condition.
Terminal.
Attached character cannot participate in challenges against you.
Forced Interrupt: When attached character leaves play, sacrifice a character you control.
Light of the Lord
Attachment · House Baratheon · Cost 2
Blessing. R'hllor.
House Baratheon or R'hllor character only.
Reaction: After the dominance phase begins, stand attached character and gain 1 gold.
Locations
The Hand's Solar
Location · House Lannister · Unique · Cost 2
King's Landing.
Action: Kneel The Hand's Solar to choose a character. Until the end of the phase, that character gains an intrigue icon.
Iron Islands Market
Location · House Greyjoy · Cost 2
Iron Islands.
Limited.
Marshaling Action: Kneel Iron Islands Market to gain 1 gold. (2 gold instead if an opponent has 8 or more cards in his or her discard pile.)
Scorching Deserts
Location · House Martell · Cost 1
Dorne.
Reaction: After a character with fewer than 2 challenge icons is declared as an attacker or defender, kneel and sacrifice Scorching Deserts to remove that character from the challenge.
Great Hall
Location · Neutral · Cost 1
Westeros.
Limited.
Marshaling Action: Kneel Great Hall to reduce the cost of the next unique character you marshal this phase by 1. (By 2 instead if that character's printed cost is 6 or higher.)
Events
"Lord Renly's Ride"
Event · House Tyrell · Cost 1
Song.
Action: Choose a character. Until the end of the phase, that character gets +X STR and gains intimidate. X is the printed STR of the top character in your dead pile.
Guarding the Realm
Event · Night's Watch · Cost 2
Marshaling Action: Choose a character with printed cost 3 or lower in an opponent's discard pile, and put it into play under your control.
Reaction: After you win a challenge as the defending player, pay 1 gold to return Guarding the Realm from your discard pile to your hand.
A Dragon Is No Slave
Event · House Targaryen · Cost 2
Challenges Action: Choose a character without attachments. That character gets -2 STR until the end of the phase.
Reaction: After you win a challenge in which you control a participating Dragon character or Daenerys Targaryen, pay 1 gold to return A Dragon Is No Slave from your discard pile to your hand.
"The Dornishman's Wife"
Event · Neutral · Cost 1
Song.
Action: Choose an opponent. If that player has a higher power total than you, gain 2 gold. If that player has more cards in his or her hand than you, gain 1 power for your faction. If that player controls more characters than you, draw 1 card.