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A Game of Thrones: The Card Game (Second Edition) – For Family Honor thumbnail

A Game of Thrones: The Card Game (Second Edition) – For Family Honor

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – For Family Honor Rulebook

Table of Contents

Table of Contents

  • Plots
    • Battle of Oxcross
  • Characters
    • Ser Edmure Tully
    • Renly Baratheon
    • Thoren Smallwood
    • Asshai Priestess
    • Ser Amory Lorch
    • Lordsport Fisherman
    • Devoted Bloodrider
    • Spearmaiden
    • Hot Pie
  • Attachments
    • Crown of Golden Roses
    • Visited by Shadows
    • King of Salt and Rock
  • Events
    • Night Gathers...
    • Blood of My Blood
    • The Scorpion's Sting
    • Dissension
  • Locations
    • Bear Island
    • Harrenhal
    • The God's Eye

Plots

Battle of Oxcross

Plot. War.

Income 3. Initiative 7. Claim 1. Reserve 5.

Each character with printed cost 4 or higher cannot be declared as a defender during the first challenge you initiate this round.

Characters

Ser Edmure Tully

Character. Cost 5. STR 4. Unique. Military and power icons.

House Tully. Knight.

Faction: House Stark.

Reaction: After a character gains power, move 1 power from that character to a House Tully character. (Limit once per round.)

Renly Baratheon

Character. Cost 7. STR 6. Unique. Military, intrigue and power icons.

King. Lord.

Faction: House Tyrell. Loyal.

Insight. Renown.

While an opponent controls a King character, Renly Baratheon cannot be saved.

Reaction: After you draw a loyal card using insight, reveal it to draw 1 card.

Thoren Smallwood

Character. Cost 4. STR 4. Unique. Military icon.

Ranger.

Faction: The Night's Watch.

No attachments except Weapon.

Reaction: After you win a challenge as the defending player, gain 1 power for your faction.

Asshai Priestess

Character. Cost 3. STR 3. Intrigue icon.

Ally. R'hllor.

Faction: House Baratheon.

Reaction: After you marshal Asshai Priestess, choose and kneel a character with STR 2 or lower.

Ser Amory Lorch

Character. Cost 4. STR 4. Unique. Military and power icons.

Knight.

Faction: House Lannister.

While an opponent controls 3 or fewer characters, Ser Amory Lorch gains renown.

Lordsport Fisherman

Character. Cost 3. STR 2. Power icon.

Ally. Merchant.

Faction: House Greyjoy. Loyal.

Reaction: After you marshal Lordsport Fisherman, add the bottom card of your deck to your hand.

Devoted Bloodrider

Character. Cost 3. STR 2. Military icon.

Bloodrider. Dothraki.

Faction: House Targaryen.

Each Bloodrider character you control gets +1 STR.

Spearmaiden

Character. Cost 5. STR 4. Military icon.

Ally.

Faction: House Martell.

Reaction: After Spearmaiden is declared as an attacker in a military challenge, choose a character controlled by the defending player. If you win the challenge by 5 or more STR, that character must be chosen for claim during this challenge, if able.

Hot Pie

Character. Cost 2. STR 2. Unique.

Companion.

Faction: Neutral.

Marshaling Action: Kneel a Companion character to reduce the cost of the next unique character you marshal this phase by 1.

Attachments

Crown of Golden Roses

Attachment. Cost 1. Unique.

Crown. Item.

Faction: House Tyrell.

Lord character only.

Attached character gains the King trait.

Action: Discard 1 card from your hand to give attached character +X STR until the end of the phase. X is the number of challenge icons attached character has. (Limit twice per round.)

Visited by Shadows

Attachment. Cost 0.

Condition.

Faction: House Baratheon. Loyal.

Opponent's character only.

Attached character gets −1 STR.

King of Salt and Rock

Attachment. Cost 1. Unique.

Title.

Faction: House Greyjoy.

Ironborn character only.

Attached character gains the King trait and pillage.

Reaction: After an attachment or location is discarded using pillage, attached character gains 1 power.

Events

Night Gathers...

Event. Cost 1.

Faction: The Night's Watch. Loyal.

Marshaling Action: Choose an opponent whose reserve value is lower than yours. Until the end of the phase, you may marshal characters from that player's discard pile as if they were in your hand.

Blood of My Blood

Event. Cost 3.

Faction: House Targaryen.

Challenges Action: Search your deck for a Bloodrider character and put it into play. Shuffle your deck. At the end of the phase, if that card is still in play, return it to your hand.

The Scorpion's Sting

Event. Cost 1.

Faction: House Martell.

Reaction: After you lose a challenge, choose up to X Martell characters. Each of those characters gains renown until the end of the phase. X is the number of plot cards in your used pile.

Dissension

Event. Cost 2.

Faction: Neutral.

Marshaling Action: Choose an Ally character, and discard it from play.

Locations

Bear Island

Location. Cost 3. Unique.

The North.

Faction: House Stark. Loyal.

Reaction: After you marshal a loyal card, gain 1 gold. (Limit twice per phase.)

Harrenhal

Location. Cost 4. Unique.

Contested. Stronghold.

Faction: House Lannister.

Challenges Action: Kneel Harrenhal to put a Lannister or House Bolton character into play from your hand. At the end of the phase, if that character is still in play, kill it (cannot be saved).

The God's Eye

Location. Cost 3. Unique.

Westeros.

Faction: Neutral.

The God's Eye cannot be discarded from play.

+1 Income.

+1 Reserve.