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A Game of Thrones: The Card Game (Second Edition) – Favor of the Old Gods thumbnail

A Game of Thrones: The Card Game (Second Edition) – Favor of the Old Gods

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Favor of the Old Gods Rulebook

Table of Contents

Table of Contents

  • Plots
    • The King in the North
  • Agendas
    • Greensight
  • Characters
    • Nymeria
    • Hightower Spy
    • Garrison on the Wall
    • Selyse Baratheon
    • Ser Balon Swann
    • Coastal Reaver
    • Wise Master
    • Planky Town Trader
    • Warrior's Sons
  • Locations
    • Dragonstone Castle
    • Sweet Cersei
    • Yunkai
    • Shandystone
  • Attachments
    • Favor of the Old Gods
    • Blessed by the Maiden
    • Obsidian Arrows
    • Support of Harlaw
    • Seized by the Guard

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

The King in the North

Plot · Neutral · Income 5 · Initiative 2 · Claim 1 · Reserve 6

Kingdom.

While a player does not control a King character, he or she cannot trigger abilities on characters, locations, or attachments.

Agendas

Greensight

Agenda · Neutral

Forced Reaction: After the draw phase begins, reveal the top card of each player's deck. You may kneel your faction card to discard those cards.

Characters

Nymeria

Character · Stark · Unique · Cost 4 · STR 3 · Icons: military

Direwolf.

Intimidate. No attachments.

Action: During a challenge in which you control a participating Stark character, kneel Nymeria and any number of other Direwolf characters to have each of those characters participate in the challenge on your side.

Hightower Spy

Character · Tyrell · Cost 3 · STR 2 · Icons: intrigue, power

House Hightower. Spy.

Ambush (3).

Reaction: After Hightower Spy enters play, choose a character and reveal the top card of your deck. Until the end of the phase, that character gets +X STR. X is the printed cost of the revealed card.

Garrison on the Wall

Character · The Night's Watch · Cost 6 · STR 6 · Icons: military, power

Army.

No attachments.

Reaction: After Garrison on the Wall is declared as a defender, kneel a non-Night's Watch character to stand Garrison on the Wall.

Selyse Baratheon

Character · Baratheon · Unique · Cost 6 · STR 3 · Icons: intrigue, power

Lady. Queen. R'hllor.

Forced Reaction: After you marshal Selyse Baratheon, kneel your faction card. Then, kneel each non-Lady character.

Ser Balon Swann

Character · Lannister · Unique · Cost 6 · STR 4 · Icons: military, power

Kingsguard. Knight.

Renown.

Reaction: After a non-Lannister Knight character enters play under your control, gain 2 gold. (Limit once per phase.)

Coastal Reaver

Character · Greyjoy · Cost 3 · STR 3 · Icons: military

Raider.

Reaction: After Coastal Reaver enters play, choose an opponent. That player chooses a card in his or her hand and places it on top of his or her deck.

Wise Master

Character · Targaryen · Cost 3 · STR 3 · Icons: intrigue, power

Ally.

Bestow (3).

Action: Discard 1 gold from Wise Master to return an out-of-faction attachment or event from your discard pile to your hand. (Limit once per round.)

Planky Town Trader

Character · Martell · Cost 1 · STR 1 · Icons: power

Merchant.

Bestow (5).

Interrupt: When Planky Town Trader leaves play, put a non-Martell character with printed cost X or lower into play from your hand. X is the number of gold on Planky Town Trader. Until the end of the phase, that character cannot leave play.

Warrior's Sons

Character · Neutral · Cost 5 · STR 5 · Icons: military, power

Army. The Seven.

No attachments.

Reaction: After an opponent plays an event during a challenge in which Warrior's Sons is participating, move 1 power from that opponent's faction card to Warrior's Sons.

Locations

Dragonstone Castle

Location · Baratheon · Unique · Cost 3

Dragonstone. Stronghold.

Reaction: After a phase begins, kneel Dragonstone Castle to choose a character. Until the end of the phase, that character cannot stand.

Sweet Cersei

Location · Lannister · Unique · Cost 1

Warship.

During the challenges phase, you may spend gold on Sweet Cersei as if it were in your gold pool.

Reaction: After you win an intrigue challenge, move 1 gold from the treasury to Sweet Cersei.

Yunkai

Location · Targaryen · Unique · Cost 1

Essos.

Bestow (4).

Action: During a challenge in which you are the attacking player, kneel Yunkai and discard X gold from it to remove each character with STR X or lower from the challenge (X cannot be 0). Then, if you win the challenge, place 2 gold from the treasury on Yunkai.

Shandystone

Location · Martell · Unique · Cost 2

Dorne. Stronghold.

Reaction: After you lose a challenge as the defending player, kneel Shandystone to choose and stand a character you control.

Attachments

Favor of the Old Gods

Attachment · Stark · Unique · Cost 2

Blessing. Old Gods.

Attached character gains the Old Gods trait.

Action: If each character, location, and attachment you control has the Stark affiliation, kneel Favor of the Old Gods to stand attached character.

Blessed by the Maiden

Attachment · Tyrell · Cost 2

Blessing. The Seven.

Character you control only.

Attached character gains The Seven trait and "No attachments except Blessing."

Obsidian Arrows

Attachment · The Night's Watch · Cost 0

Weapon.

Bestow (4).

Action: While attached character is attacking, move 1 gold from Obsidian Arrows to a defending character to give that character –3 STR until the end of the challenge. (Limit once per challenge.)

Support of Harlaw

Attachment · Greyjoy · Cost 1

House Harlaw.

Challenges Action: Kneel a Warship location to have attached character gain (choose one): pillage, renown, or stealth until the end of the phase.

Seized by the Guard

Attachment · Neutral · Cost 1

Condition.

Non-limited location only. Bestow (4). Terminal.

Treat attached location as if its printed text box were blank (except for Traits).

Forced Reaction: After the marshaling phase begins, sacrifice Seized by the Guard unless you discard 1 gold from it.