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A Game of Thrones: The Card Game (Second Edition) – City of Secrets thumbnail

A Game of Thrones: The Card Game (Second Edition) – City of Secrets

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – City of Secrets Rulebook

Table of Contents

Table of Contents

  • Agenda
    • Knights of the Hollow Hill
  • Plot
    • A City Besieged
  • Characters
    • Smalljon Umber
    • Arrogant Contender
    • Owen the Oaf
    • Red Keep Gaoler
    • The Regent's Guard
    • Alannys Greyjoy
    • Black Market Merchant
    • The Fowler Twins
    • Ghost of High Heart
  • Events
    • No Surprises
    • Show of Strength
    • Shadow of the Wall
    • Shadow of the East
    • Shadow of the South
    • Shadow Politics
  • Locations
    • The Black Cells
    • Nightflyer
  • Attachments
    • Pyromancer's Cache

Agenda

Knights of the Hollow Hill

Agenda. Neutral.

Icons: +3 Income, +2 Initiative, +1 Reserve.

You cannot place cards during setup. Your other cards do not provide a gold bonus.

Plot

A City Besieged

Plot. City. Siege. Neutral.

Icons: Income 2, Initiative 8, Claim 2, Reserve 5.

When Revealed: Choose and kneel a location. (Up to 2 locations instead if there is a City plot card in your used pile.)

Characters

Smalljon Umber

Character. Cost 4. STR 6. Stark. Unique.

Challenge icons: red sword, blue crown.

House Umber. Lord.

Renown.

Smalljon Umber gets −1 STR for each plot card in your used pile.

Arrogant Contender

Character. Cost 5. STR 4. Tyrell.

Challenge icons: red sword, green eye.

Knight.

While Arrogant Contender is participating in a challenge, it gets +1 STR for each participating character an opponent controls.

Reaction: After you win a challenge in which Arrogant Contender is attacking alone, it gains 1 power for each defending character (to a maximum of 3 power).

Owen the Oaf

Character. Cost 4. STR 4. Night's Watch. Unique.

Challenge icons: green eye.

Steward.

No attachments except Weapon.

While Owen the Oaf is participating in a challenge, each character with more than 1 challenge icon does not contribute its STR to the challenge.

Red Keep Gaoler

Character. Cost 4. STR 4. Baratheon.

Challenge icons: red sword, blue crown.

Ally. Guard.

Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)

Action: Move 2 power from your faction card to a Baratheon character to put Red Keep Gaoler into play from shadows.

The Regent's Guard

Character. Cost 4. STR 4. Lannister.

Challenge icons: red sword, green eye.

Ally. Guard.

Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)

Action: Return a Lannister non-Ally character with printed cost 4 or higher to your hand to put The Regent's Guard into play from shadows.

Alannys Greyjoy

Character. Cost 5. STR 4. Greyjoy. Unique.

Challenge icons: green eye, blue crown.

House Harlaw. Lady. Queen.

Reaction: After a Greyjoy location enters play under your control, draw 1 card. (Limit once per phase.)

Black Market Merchant

Character. Cost 2. STR 1. Targaryen.

Challenge icons: green eye, blue crown.

Merchant.

Shadow (2).

Reaction: After Black Market Merchant comes out of shadows, search the top 10 cards of your deck for an attachment with printed cost 3 or lower and attach it to an eligible character you control. Shuffle your deck.

The Fowler Twins

Character. Cost 3. STR 2. Martell. Unique.

Challenge icons: green eye, blue crown.

Companion.

Action: Choose a character. That character must be declared as an attacker or defender in the next challenge initiated this phase, if able. (Limit once per phase.)

Ghost of High Heart

Character. Cost 3. STR 2. Neutral. Unique.

Challenge icons: green eye.

Ally. Brotherhood.

While you control no loyal characters, each character you control gets +1 STR.

Challenges Action: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. Then, that player draws 1 card.

Events

No Surprises

Event. Cost 1. Stark.

Action: Reveal your hand (of at least 1 card). Then, until the end of the phase, each opponent cannot play events or bring cards out of shadows.

Show of Strength

Event. Cost 2. Tyrell.

Challenges Action: Until the end of the phase, treat each character with STR 3 or lower as if its printed text box were blank (except for Traits).

Shadow of the Wall

Event. Cost —. Night's Watch.

Shadow (0).

Action: Choose and stand a character with 1 or fewer challenge icons. If there is a Winter plot card revealed, return Shadow of the Wall to your hand instead of placing it in your discard pile.

Shadow of the East

Event. Cost —. Targaryen.

Shadow (0).

Action: Choose an attachment and discard it from play. If there is a Summer plot card revealed, return Shadow of the East to your hand instead of placing it in your discard pile.

Shadow of the South

Event. Cost —. Martell.

Shadow (1).

Action: Choose a character. Until the end of the phase, that character loses a challenge icon of your choice. If there is a Scheme plot card revealed, return Shadow of the South to your hand instead of placing it in your discard pile.

Shadow Politics

Event. Cost —. Neutral.

Shadow (1).

Action: Choose one:

  • Choose and discard 1 card from shadows.
  • Choose up to 5 cards in a single discard pile and remove them from the game.
  • Look at an opponent's hand.

Locations

The Black Cells

Location. Cost 2. Baratheon. Unique.

King's Landing.

Shadow (2).

Reaction: After a card you control comes out of shadows, kneel The Black Cells to choose an opponent's character. Until the end of the phase, that character cannot kneel or stand.

Nightflyer

Location. Cost 1. Greyjoy. Unique.

Warship.

Shadow (X).

Reaction: After Nightflyer comes out of shadows, choose a location with printed cost X or lower and discard it from play.

Icons: +1 Initiative.

Attachments

Pyromancer's Cache

Attachment. Cost 2. Lannister.

Item.

Location only.

Treat attached location as if its printed text box were blank (except for Traits).

Attached location gains: "Action: Kneel this location to draw 1 card."