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A Game of Thrones: The Card Game (Second Edition) – Beneath the Red Keep thumbnail

A Game of Thrones: The Card Game (Second Edition) – Beneath the Red Keep

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Beneath the Red Keep Rulebook

Table of Contents

Table of Contents

  • Agendas
    • Kingdom of Shadows
  • Attachments
    • Dragon Skull
  • Characters
    • White Harbor Watchman
    • Alyce Graceford
    • Forest Patrol
    • Castle Guard
    • Doubting Septa
    • Gorold Goodbrother
    • Shadowblack Assassin
    • Sarella Sand
    • Advisor to the Crown
  • Locations
    • Tower of the Hand
    • The Maidenvault
    • Blackbird
    • Tunnels of the Red Keep
    • Meadowlark
  • Events
    • Public Execution
    • Shadow of the Isles
    • Knights of the Mind
  • Plots
    • City of Spiders

Agendas

Kingdom of Shadows

Agenda · Neutral

You may include non-loyal characters with the printed shadow keyword from any faction in your deck.

Increase the cost of each character you marshal by 1. Reduce the cost of the first character you bring out of shadows each round by 2.

Attachments

Dragon Skull

Attachment · House Targaryen · Cost 3

Item.

Targaryen character only. Shadow (2).

While there are no Dragon characters in play, attached character gains intimidate and renown.

Characters

White Harbor Watchman

Character · House Stark · Cost 3 · STR 3

Guard. House Manderly.

Reaction: After a character comes out of shadows, sacrifice White Harbor Watchman to kill that character.

Alyce Graceford

Character · House Tyrell · Unique · Cost 3 · STR 3

Lady. The Seven.

Action: Kneel Alyce Graceford to choose another The Seven character. Until the end of the phase, that character gains renown.

Forest Patrol

Character · Night's Watch · Cost 4 · STR 6

Ally. Ranger.

Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)

No attachments except Weapon.

Action: Kneel a Night's Watch location to put Forest Patrol into play from shadows.

Castle Guard

Character · House Baratheon · Cost 4 · STR 3

Guard.

Shadow (3).

Reaction: After Castle Guard comes out of shadows, choose another character that came out of shadows this phase. Return that character to shadows.

Doubting Septa

Character · House Lannister · Cost 2 · STR 1

The Seven.

Reaction: After you win an intrigue challenge, sacrifice Doubting Septa to choose a character or location you control. That card gains 1 power.

Gorold Goodbrother

Character · House Greyjoy · Unique · Cost 6 · STR 5

House Goodbrother. Lord.

Pillage. Renown.

Reaction: After a location enters an opponent's discard pile, stand Gorold Goodbrother. (Limit twice per phase.)

Shadowblack Assassin

Character · House Targaryen · Cost 3 · STR 3

Ally.

Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)

Reaction: After Shadowblack Assassin comes out of shadows, choose and kill a character with STR 1 or lower.

Sarella Sand

Character · House Martell · Unique · Cost 4 · STR 3

Bastard. Sand Snake.

Reaction: After you lose a challenge in which Sarella Sand is attacking, you may initiate an additional challenge of that type this phase. (Limit once per phase.)

Advisor to the Crown

Character · Neutral · Cost 1 · STR 1

Ally. Maester.

Action: Kneel Advisor to the Crown to reduce the cost of the next Maester character you marshal this phase by 1.

Locations

Tower of the Hand

Location · House Stark · Unique · Cost 1

King's Landing.

Reaction: After a card you control comes out of shadows, if there is a Winter plot card revealed, choose and stand a Stark character. (Limit once per phase.)

The Maidenvault

Location · House Tyrell · Unique · Cost 2

King's Landing.

Shadow (1).

Reaction: After The Maidenvault comes out of shadows, choose a participating Lady character. Stand it and remove it from the challenge.

Interrupt: When the challenges phase ends, kneel The Maidenvault to return it to shadows.

Blackbird

Location · Night's Watch · Unique · Cost 1

Warship.

Shadow (1).

Reaction: After Blackbird comes out of shadows, choose and stand another Night's Watch location.

+1 Reserve.

Tunnels of the Red Keep

Location · House Lannister · Unique · Cost 3

King's Landing.

Shadow (2).

Action: Kneel Tunnels of the Red Keep to return it to shadows. Then, until the end of the phase, each character you control gets +1 STR for each card you control in shadows. (Max 1 per phase.)

Meadowlark

Location · House Martell · Unique · Cost 1

Warship.

Reaction: After you reveal a plot card, place 1 journey token on Meadowlark.

Action: Sacrifice Meadowlark to search your deck for a character with printed cost X or lower and put it into play. Shuffle your deck. X is the number of journey tokens on Meadowlark.

Events

Public Execution

Event · House Baratheon · Cost 3

Marshaling Action: Choose and kill a kneeling character.

Shadow of the Isles

Event · House Greyjoy · Cost —

Shadow (1).

Action: Each player chooses a non-limited location he or she controls and discards it from play. If there is a War plot card revealed, return Shadow of the Isles to your hand instead of placing it in your discard pile.

Knights of the Mind

Event · Neutral · Cost 1

Citadel.

Challenges Action: Until the end of the phase, each Maester character you control gains a military icon.

Plots

City of Spiders

Plot · Neutral · Income 4 · Initiative 7 · Claim 1 · Reserve 5

City. Scheme.

When Revealed: Initiate the when revealed ability on a City plot card in your used pile as if you had just revealed it.

Plot deck limit: 1