A Game of Thrones: The Card Game – Lions of the Rock
A Game of Thrones: The Card Game – Lions of the Rock Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order within this section.
Edict of the Rock
Plot · House Lannister
Income 4 · Initiative 2 · Claim 1
House Lannister only.
If you win dominance, all players skip the standing phase this round.
All the Gold in Casterly Rock
Plot · House Lannister
Income 3 · Initiative 3 · Claim 3
House Lannister only.
Each Lannister location you control adds +1 to your income.
Frey Hospitality
Plot · Neutral
Income 3 · Initiative 6 · Claim 1
Intrigue Gambit.
After a player loses an intrigue challenge, that player must choose and kill a character under his or her control.
Breaking and Entering
Plot · Neutral
Income 3 · Initiative 4 · Claim 2
Intrigue Gambit.
Any attachment or location card that would be discarded from any player's hand as part of the claim of an intrigue challenge may be put into play by the winner of the challenge, under his or her control.
The Art of Seduction
Plot · Neutral
Income 3 · Initiative 2 · Claim 1
When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.
Game of Thrones
Plot · Neutral
Income 3 · Initiative 5 · Claim 1
Characters you control do not kneel to attack or defend during intrigue challenges.
Shadows and Spiders
Plot · Neutral
Income 3 · Initiative 0 · Claim 1
Intrigue Gambit.
A player cannot declare a military or power challenge unless he or she has won an intrigue challenge that phase.
Characters
Character cards are listed in card-number order.
Joffrey Baratheon
Character · House Lannister · Cost 3
Strength 2 · Icons: power
Lord. King.
Renown.
Response: After a Small Council event is played, kneel 3 influence or kneel 1 Noble character to choose and discard from play 1 character with 1 or more power on it.
Ser Jaime Lannister
Character · House Lannister · Cost 4
Strength 3 · Icons: military, intrigue
Lord. Knight.
No attachments except Weapon.
Renown.
At the beginning of each phase, stand Ser Jamie Lannister. (The source text spells the name "Jamie" here; the card name is "Jaime".)
Cersei Lannister
Character · House Lannister · Cost 4
Strength 3 · Icons: intrigue, power
Lady. Queen.
Cersei Lannister does not kneel to attack during intrigue challenges.
Response: After you win an intrigue challenge, Cersei Lannister claims 1 power. Then, Cersei Lannister gains your choice of stealth or deadly until the end of the phase.
Tyrion Lannister
Character · House Lannister · Cost 4
Strength 3 · Icons: military, intrigue, power
Lord.
Stealth.
Response: After you win an intrigue challenge or a challenge in which Tyrion Lannister participated, pay 1 gold to draw a card.
Bronn
Character · House Lannister · Cost 4
Strength 3 · Icons: military, intrigue, power
Ally. Knight.
Deadly.
After a challenge in which Bronn participated as a defender resolves, if you control the most participating characters with deadly, the attacking player must choose and kill 1 participating character he or she controls.
Tywin Lannister
Character · House Lannister · Cost 5
Strength 4 · Icons: military, intrigue, power
Lord.
House Lannister only.
Renown.
Response: After you win dominance, if you have 4 or more gold in your gold pool, Tywin Lannister claims 3 power.
Ser Gregor Clegane
Character · House Lannister · Cost 4
Strength 4 · Icons: military
Knight. House Clegane.
Renown.
While Ser Gregor Clegane is kneeling, he gains: "Any Phase: Kneel 2 influence to choose and kill a kneeling character with STR 2 or lower. Then, stand Ser Gregor Clegane."
Ser Amory Lorch
Character · House Lannister · Cost 4
Strength 3 · Icons: military, power
Knight. Ally.
While Ser Amory Lorch is attacking, characters that have a Trait in common with Ser Amory Lorch cannot be declared as defenders.
Any Phase: Pay 1 gold to give Ser Amory Lorch a Trait of your choice until the end of the phase (limit once per phase).
Ser Kevan Lannister
Character · House Lannister · Cost 2
Strength 3 · Icons: intrigue
Knight. Lord.
Ser Kevan Lannister gains a power icon while you control at least 1 other Lord character.
Myrcella Lannister
Character · House Lannister · Cost 2
Strength 2 · Icons: intrigue, power
Lady.
Challenges: Discard Myrcella Lannister from play (cannot be saved) to allow you to initiate an additional intrigue challenge this phase, to a maximum of 3 intrigue challenges in a phase.
Ser Addam Marbrand
Character · House Lannister · Cost 4
Strength 3 · Icons: military, power
Knight. Lord.
No attachments.
While you have more gold in your gold pool than each opponent, your in-House Army characters do not kneel to attack or defend.
Doubting Septa
Character · House Lannister · Cost 1
Strength 1 · Icons: intrigue
Septon.
If Doubting Septa would be killed, instead put it on the bottom of your deck and draw 1 card.
Lord Tyrion's Host
Character · House Lannister · Cost 3
Strength 3 · Icons: military, power
Army. Clansman.
No attachments.
Lord Tyrion's Host gets +3 STR while you have more gold in your gold pool than each opponent.
Bronn's Hireling
Character · House Lannister · Cost 1
Strength 1 · Icons: intrigue
Ally.
Deadly.
Ser Gregor's Band
Character · House Lannister · Cost 4
Strength 3 · Icons: military, intrigue
Army. House Clegane.
No attachments.
Ser Gregor's Band gets +1 STR for each non-House card in play with 1 or more power on it.
Crawn Son of Calor
Character · House Lannister · Cost 3
Strength 3 · Icons: military, power
Clansman. Ally.
Marshalling: Kneel Crawn Son of Calor to choose 1 Clansman card in your discard pile. You may play that card as your next action as if it were in your hand.
Tribes of the Vale
Character · House Lannister · Cost 2
Strength 6 · Icons: military
Army. Clansman. Ally.
No attachments except Weapon.
Tribes of the Vale gets -4 STR if you have more cards in hand than any opponent.
Ser Amory's Poachers
Character · House Lannister · Cost 3
Strength 3 · Icons: intrigue, power
Ally. Army.
While you have more gold in your gold pool than each other opponent, Ser Amory's Poachers gains Stealth and Renown.
Lannisport Moneylender
Character · House Lannister · Cost 1
Strength 1 · Icons: intrigue
Ally.
+1 Income.
Warrior's Sons
Character · Neutral · Cost 4
Strength 3 · Icons: military, power
Ally. Army.
Response: After you win a challenge in which Warrior's Sons attacked alone, choose 1 gold or influence providing location in your hand or discard pile and put it into play.
High Septon
Character · Neutral · Cost 4
Strength 3 · Icons: intrigue, power
Septon.
Immune to triggered effects.
If High Septon would be killed, instead put it on the bottom of your deck and claim 2 power for your House.
Feuding Clanswoman
Character · Neutral · Cost 2
Strength 1 · Icons: military
Clansman.
No attachments. Stealth.
+2 Initiative.
Brothel Guard
Character · House Lannister, Martell · Cost 2
Strength 2 · Icons: intrigue
Ally.
Response: After Brothel Guard stands, choose and kneel an opponent's character unless its controller kneels 1 influence or pays you 1 gold. If he or she does, instead claim 1 power for your House.
Arrogant Contender
Character · House Baratheon, Lannister · Cost 3
Strength 3 · Icons: military, intrigue
House Tyrell. Knight. Ally. (The "House Tyrell" trait is as printed in the source data. It is shown here unchanged and may be a data-entry error.)
Melee.
Response: After you win a challenge in which Arrogant Contender attacked alone, it claims 1 power for each opposing character.
Attachments
Attachment cards are listed in card-number order.
Widow's Wail
Attachment · House Lannister · Cost 1
Item. Weapon.
Infamy.
Attached character gets +2 STR.
Response: After you win a challenge in which attached character participated, draw a card for each power on Widow's Wail.
Vat of Wildfire
Attachment · House Lannister · Cost 1
Condition.
Attach to a location.
Attached location cannot stand during the standing phase.
Increased Levy
Attachment · House Lannister · Cost 0
Condition.
Setup. Attach to a location you control.
+1 Income.
Bastard
Attachment · Neutral · Cost 1
Condition.
After you play Bastard from your hand, discard all other attachments on attached character.
Attached character gains the Bastard trait, loses a power icon, and cannot have attachments played on it.
Rich Lands and a Keep
Attachment · House Targaryen, Lannister · Cost 1
Boon.
After Rich Lands and a Keep comes into play, draw 1 card.
Attached character gains a Noble crest.
Locations
Location cards are listed in card-number order.
The Inn at the Crossroads
Location · House Lannister
Westeros.
X is the number of Clansman characters you control.
+X gold.
Casterly Rock
Location · House Lannister
Lannisport. Stronghold.
Immune to events.
During the challenges phase, your unique Lannister characters gain stealth.
Sunset Sea
Location · House Lannister, Greyjoy
Westeros.
Marshalling: Discard Sunset Sea from play to reduce the cost of the next Lannister or Greyjoy character you play this phase by 2.
+1 Influence.
Queen Cersei's Chambers
Location · House Lannister
King's Landing.
You may choose to play Queen Cersei's Chambers as an attachment to your House card.
+1 Income.
Coin Mint
Location · House Lannister
Lannisport.
After you play Coin Mint from your hand, place 4 gold tokens from the treasury on it.
Any Phase: Kneel Coin Mint to move any number of gold tokens from it to your gold pool.
Darkened Hallways
Location · House Lannister
Lannisport.
Response: After you win an intrigue challenge, kneel Darkened Hallways to look at the top 2 cards of any player's deck. Put one of those cards on top of the deck and the other on the bottom.
The Goldroad
Location · House Lannister
Westeros.
Limited.
+1 Income.
Lannisport Treasury
Location · House Lannister
Lannisport.
Limited.
+2 Income.
The Iron Throne
Location · House Lannister
King's Landing.
If you are the only player to control The Iron Throne, it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able."
Street of Silk
Location · Neutral
King's Landing.
Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.
Shield Islands Dromon
Location · House Greyjoy, Lannister
Warship.
Response: After an opponent plays a location, put Shield Islands Dromon on the bottom of your deck to choose that player. That player must either place that location on the bottom of his or her deck or discard 2 power from his or her House.
Events
Event cards are listed in card-number order.
The Lion's Cunning
Event · Neutral · Cost 0
Challenges: Pay X gold from your gold pool to give X participating Lannister characters +X STR until the end of the challenge.
The Wealth of the Rock
Event · House Lannister · Cost 0
House Lannister only.
Response: After you count income, choose an opponent and add X gold to your gold pool, where X is the number of characters that opponent controls. (Limit 1 per phase.)
Double Bluff
Event · House Lannister · Cost 0
House Lannister only.
Response: After defenders have been declared in a challenge, kneel 2 influence or pay 2 gold to change the effect of winning the challenge to that of another challenge type.
Infamous!
Event · House Lannister · Cost 0
House Lannister only.
Response: After a player claims 1 or more power for his or her House, move that power to a Lannister character.
The Only Game that Matters
Event · Neutral · Cost 0
Any Phase: Until the end of the challenge, participating characters without an intrigue icon do not count their STR.
Terminal Schemes
Event · Neutral · Cost 0
House Baratheon or House Lannister only.
Response: After you win an intrigue challenge by 4 or more total STR, choose and kill a non-House Tyrell character.
Split Loyalties
Event · House Stark, Lannister · Cost 0
House Stark or House Lannister only.
Dominance: Kneel 1 influence to choose 2 unique characters in 2 different discard piles, and put them into play, under their owners' control.
Agendas
The Power Behind the Throne
Agenda · House Lannister
House Lannister only.
You may initiate and additional intrigue challenge during each challenges phase. (Printed as "and additional" in the source data; likely a typo for "an additional".)
When an opponent wins an intrigue challenge against you as the attacker or defender, that player may choose to either draw 1 card or claim 1 power for his or her house.