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A Fistful of Daisies

A Fistful of Daisies Rulebook

Table of Contents

Table of Contents

  • Contents and Setup
  • Game Round
  • Summit Duel
  • End of the Round
  • End of the Game
  • The "Strategic Cows" Variant
  • 2-Player Game

Contents and Setup

  • A 1 gameboard. Place it all around the box bottom to form the pen.
  • B 4 dice including 1 special die. Place as many dice in the pen as there are players. The remaining dice will not be used during the game.
    • Important: The special die must always be among the dice placed in the pen!
    • See page 3 for a 2-player setup.
  • C 4 cow figurines and 4 personal boards. Each player places a board in front of them and the cow of the matching color on the Cowshed space. Players then place, as they deem fit, each non-chosen cow on one of the two spaces depicting flowers of the cow's color.
  • D 4 Player Aid tiles. Each player places one at the bottom of their personal board, on side 1.
  • E 18 Clover tokens and 45 Grass tokens to be placed in two distinct pools, next to the game board.
  • F 1 Duel token in one of the pen's corners.

Game Round

At the start of the game, the youngest player is designated first player.

  1. The first player takes all the dice from the pen then rolls them inside it. Then, they choose a die, except the special die, and place it on their personal board. The first player of a game round can never choose the special die.

  2. Once the die has been chosen, the player either moves their cow clockwise the number of spaces shown by the die (result: 1, 2, or 3) or leaves their cow on the same space (result: 0).

    Whether or not the cow has been moved, if it is placed on:

    • A free space (there is no other cow on that space), the player can either:

      • Eat a flower: The player covers, on their personal board, a flower matching the color of the space occupied by the cow. To that end, they use a Grass token from the pool.
      • Eat a clover: The player takes a Clover token from the pool that they place next to their Player Aid tile.

      As soon as a player gets their fourth Clover, they return four Clovers to the pool and eat a flower of their choice by covering it with a Grass token.

    • An occupied space (by one or more cows belonging to one or more players): The player provokes a duel with a cow of their choice on that space to earn the most clovers. See Summit Duel below.

    • The Flower Field space (flowers of all colors): The player, if the cow is alone on that space, eats a clover or a flower in the color of their choice. To that end, they use a Grass token from the pool that they place on any flower on their personal board. If the space is occupied, see Summit Duel below.

    • : The player takes a Clover token from the pool and places it next to their Player Aid tile.

Summit Duel

When a player's cow ends its move on a space (excluding the Cowshed space) occupied by one or more cows, they provoke a duel:

  • They place the Duel token on the space;
  • Take their cow and another one from that same space (at their discretion);
  • Place them in the pen, facing each other, horns to horns;
  • Simultaneously yank the cows' tails using both their forefingers.

Cocow's advice: For the youngest ones, it may prove difficult to perform the duel. In such a case, they can hold both cows and throw them inside the pen, as they would throw dice. Then, the result is applied in the same manner.

The cow that obtains the highest result (number of spots) wins the duel. The winner earns as many Clover tokens as the number of spots on their cow.

In case of a tie, no Clover is earned.

Both cows are then returned to the space of the board and the Duel token is returned to the corner of the pen.

Cocow's instructions: During a duel:

  • If a cow (or both) leaves the pen, the result is valid.
  • If a cow (or both) does not fall flat, fight again the duel.

Count the spots with Cocow: 0, 1, 2, 3 spots on a cow's back.

Duel example: The cows are placed in the center of the pen. The active player pushes the back of each of the cows. The duel is won by the pink cow with a score of 2 vs. 1. The owner of the pink cow earns 2 Clover tokens.

End of the Round

As soon as a player performed the action generated by their die, the next player (going clockwise) chooses a die and performs the corresponding action, and so forth.

When there are no dice left in the pen (and each player has played once), the round is over.

The player who has the special die in front of them becomes the first player on the next round. Then, they roll all the dice in the pen and here they go again!

End of the Game

To win, a player must have retrieved all the flowers from their personal board, then joined (or passed beyond) the Cowshed space. The round is ended when all the dice have been taken from the pen. At the end of that final round, all the players to have completed their personal boards, then joined or passed beyond the Cowshed space win the game!

The "Strategic Cows" Variant

In this variant, the players play with side 2 of their Player Aid.

The Clover tokens will enable players to trigger several effects:

  • As soon as a player gets their fourth Clover: they return four Clovers to the pool and eat a flower of their choice by covering it on their personal board with a Grass token taken from the pool.
  • Spending 1, 2, or 3 Clovers: When a player provokes a duel, they can spend 1, 2, or 3 Clovers. This amount of spent Clovers will be added to the result of the cow. In case of a defeat or a tie, they lose the Clovers that were brought into play. However, if the player wins the duel, they recover the Clovers brought into play in addition to those won through the cow's result.
  • Returning a Clover to the pool: On their turn, the player can return a Clover to the pool to re-roll all the dice that are still in the pen.

2-Player Game

During a 2-player game, some adjustments are to be made:

  • During setup: place 3 dice in the pen, including the special die. The non-chosen 2 cows are placed on the spaces depicting flowers matching the colors of the cows, as deemed fit.
  • During a game round: the first player chooses a die except the special die. They apply the die effect on the cow. The second player must then choose a die among the remaining two.

The last die, the non-chosen one, is not taken into account for this round. During the next round, the player with the special die in front of them starts a new round by rolling the three dice. If no player has the special die in front of them (because it was not chosen during the preceding round), the first player remains the same. Thus, that player rolls again the three dice.

The Cowshed space
No duels are permitted on the Cowshed space.