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9tka

9tka Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Setup
  • How to Play
    • Placement Phase
    • Movement Phase
  • End of the Game
  • 2 Player Tournament

Components

  • Board
  • 9 red counters
  • 18 yellow counters, 18 blue counters, 12 orange counters and 9 green counters
  • Carrying case

Game Setup

Place the board in the middle of the playing surface. The board is divided in 9 sections of 3x3 squares each.

In the setup phase, players take turns placing one red counter (neutral) on each section. These counters cannot be placed on the edge cells of the board. The red counters cannot be placed on the greyed-out cells.

Each player has an allocated colour and a number of counters according to the following table:

PlayerColour2 player game3 player game4 player game
1st playerYellow18129
2nd playerBlue18129
3rd playerOrange-129
4th playerGreen--9

How to Play

The game is played in 2 phases - placement and movement.

Placement Phase

During the placement phase players take turns clockwise placing their counters outside the board, next to the edge fields. The placement ends when all slots are taken.

Movement Phase

During the movement phase players take turns picking one of their counters at the edge of the board (outside of it) and moving it along its row/column until it hits another counter (any) or hits the opposite edge of the board (in this case it usually blocks one or two counters still waiting to enter the board).

If a player cannot move a counter then he passes.

End of the Game

When there are no more possible moves, the game ends.

Each player scores 1 point for every section he has conquered. A section is conquered by a player when this player has more counters on this section than any other player. In case of one or more players tying for a section, no one scores for it.

The player with the highest score is the winner. In case of a tie, the last of the tied players wins.

Example: If players tie in a 2 player game, the second player wins.

2 Player Tournament

In a tournament, players must play twice, once with Yellow and once with Blue. Each player sums up its score playing Yellow and its score playing Blue. The player with the highest total score wins the tournament.