7 Wonders: The Great Wall
7 Wonders: The Great Wall Rulebook
Table of Contents
Table of Contents
Great Wall
Special rule: the Stages of the Great Wall can be built in any order, at the player's choice.
Clarification: The player must choose the Stage to be built before the other players reveal their action.
Side A
Stage 1: The player takes 8 coins from the bank and adds them to their treasury.
Stage 2: At the end of the game, the player gains an extra scientific symbol of their choice.
Stage 3: The player adds 2 Shields to their total during each conflict resolution.
Stage 4: The player can choose, at the end of the current turn, an Age card in the discard pile and put it in play for free.
Side B
Stage 1: The player takes 8 coins from the bank. Both adjacent players each take 2 coins from the bank.
Stage 2: At the end of the game, the mask copies the scientific symbol of a green card present in one of the two neighboring cities.
Clarification: A player is allowed to copy the symbol of a neighbor's card even if a copy of that card is present in their own city.
Stage 3: At the end of the current Age, the player does not take part in the conflict resolution. The city to their left thus faces off against the city to their right.
Moreover, each player, other than the owner of the Wonder, must pay 2 coins to the bank.
If you're not playing with the Cities expansion, a player who only has one coin left simply returns it to the bank, a player who has no coins left does not suffer this loss.
Clarification: In the situation where there are only 2 players remaining during a conflict resolution, they only face each other once and each gains only one token.
Stage 4: This Stage allows the player to benefit, each turn, from a resource, of the player's choice, from among those not produced by its city from among their brown, gray and the initial resources of their board.
Clarification: The resources produced by the yellow, white, or black cards are not taken into account.
FAQ
If multiple players take cards from the discard pile during a given turn, the resolution order is the following: Halikarnassós, The Great Wall, Manneken Pis, Salomon and finally, the Courtesan's Guild.