7 Wonders: Leaders Anniversary Pack
7 Wonders: Leaders Anniversary Pack Rulebook
Table of Contents
Table of Contents
General Notes
Add the new Leader cards to those already available.
Important: Some cards can only be used with the Cities expansion.
All cards from this expansion have an icon at the bottom center to sort them more easily after playing.
Age-based Costs
The coin cost of some Leaders corresponds to the current Age at the time the player recruits them.
- 1 coin in Age I
- 2 coins in Age II
- 3 coins in Age III
Leader Cards
Aganice
At the end of the game, Aganice allows the player to change one of their scientific symbols to another scientific symbol of their choice.
Clarification: The chosen symbol can be from a green, black, or white card, or from a Wonder.
Enheduanna
At the end of the game, Enheduanna grants an additional scientific symbol matching whichever symbol the player has the most of.
Example: Gizeh has two Compass symbols, one Tablet symbol, and one Gear symbol. Enheduanna grants a Compass symbol.
Arsinoe
When she enters play, Arsinoe immediately grants 4 coins and causes each other player to lose a number of coins corresponding to the current Age.
Octavia
Once in play, each time the player builds a Wonder stage, Octavia grants them 2 coins and causes each other player to lose 1 coin.
Roxana
Once in play, Roxana grants 2 coins each time one of the two neighboring cities builds a Wonder stage.
Cynisca
At the end of the game, Cynisca is worth 6 victory points if the player has no Military Defeat tokens.
Nitocris
When she enters play, Nitocris immediately grants a Military Victory token corresponding to the current Age.
Gorgo
At the end of the game, Gorgo is worth victory points based on the pairs of identical Military Victory tokens that the player possesses. For each pair of identical tokens, Gorgo is worth VP equal to the value of one of these tokens.
Telesilla
When Telesilla enters play, the player discards all of their Military Defeat tokens. Each other player discards one Military Victory token of their choice.
If Telesilla enters play on the same turn as a card granting a Military Victory token, take the token before discarding one.
Agrippina
At the end of the game, Agrippina is worth 7 victory points if she is the player's only face-up Leader.
Makeda
At the end of the game, Makeda is worth 5 victory points if the player has more coins in their city's treasury than each of the two neighboring cities (counted separately).
Phryne, Eurypyle, Cornelia, Theano
At the end of the game, these Leaders are worth 5 victory points if the player has more cards of the corresponding color in their city than each of the two neighboring cities (counted separately).