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100% Beef Showdown

100% Beef Showdown Rulebook

Table of Contents

Table of Contents

  • Components
  • A. Game Objective
  • B. Cards
  • C. Creating a Hand
    • Basic Hands
    • Hands with Bones
  • D. Bone Cards to Create Multiple Hands
  • 0. Game Setup
  • E. Gameplay
    • 1. Card Selection
    • 2. Create a Hand
    • 3. Showdown!!
  • 4. Prime Rib Bonus
  • 5. Next Round Setup
  • Stock Cards
  • 6. End of Game
  • 2-Player Game
  • Advanced Mode: Lamb Cards
  • Menu Card
    • Menu (front)
    • Top Value & Combos (back)

Components

  • Beef Card x 36
  • Menu Card x 4

Playing time 30 minutes, age 14+, 2-4 players.

A. Game Objective

100% Beef Showdown is a poker-style card-game that uses cards as "Sirloin" and "Fillet" to create Hands as the "Chateaubriand" and the "T-bone" to win rounds to collect Victory Points.

Victory Points come from the Head Card, and they are attained by having the strongest 5-Card Hand amongst the players.

3 rounds make up a game.

The Winner is the player with the most Victory Points at the end of 3 rounds.

B. Cards

Each card shows a cut of beef or a bone. The printed value on each card type is given as "× count / VP", followed by the Victory Points that card type is worth when attained.

CardDescriptionPrinted value
SirloinMid to lower back portion. Tender with fine streaks of fat. Classic cut served in many ways such as the T-bone.× 10 / 2 VP
ChateaubriandPrime portion of fillet. Chateaubriand Card is required for the Chateaubriand Hand. Chateaubriand Cards may be used as Fillet Cards.× 3 / 4 VP
FilletInner cut of the Sirloin. Extremely tender with minimum fat. High-grade cut of beef that is hard to collect but makes delicious Hands.× 6 / 2 VP
BoneFor T's, L's and Chops. Bone Cards are used to create Bone-inclusive Hands. Bone Cards may be used to create multiple Hands (see Bone Cards to Create Multiple Hands).× 5 / 3 VP
RibBelow the shoulder to mid-back. Voluminous meat with juicy fat. Popular cut that can be a Hand all on its own.× 10 / 1 VP
LambNot beef! But mixed grazing of cattle and sheep yields benefits. Used only in Advanced Mode (see Advanced Mode: Lamb Cards).× 2 / 5 VP

C. Creating a Hand

  • Create a 5-Card Hand.
  • A Card is to be used only once for a Hand, with no repeat use to make multiple Hands.
  • The strength of a Hand is based on the points of a Hand or the sum of the points if a Combo Hand.

Example: Fillet (8 pts) + Rib (1 pt x 2) = 10.

List of Hands and its points are on the Menu Card (see Menu Card).

Basic Hands

3 cards of Sirloin or Fillet Cards become Hands. Boneless and tender, a favorite for many.

  • Sirloin = Sirloin + Sirloin + Sirloin
  • Fillet = Fillet + Fillet + Fillet
  • Chateaubriand = Chateaubriand + Fillet + Fillet + Fillet. Chateaubriand is the strongest Hand in the game. A prime cut of the fillet considered to be of the highest quality. 1 Chateaubriand Card and 3 Fillet Cards make up the Chateaubriand Hand.
  • Rib = Rib. Rib Cards can be a Hand all on its own.

Hands with Bones

T-Bone consists of Sirloin and Fillet on either side of the bone for double delight.

  • T-Bone = Fillet + Bone + Sirloin + Sirloin. Porterhouse is the king of T-Bones, made up of a higher grade and larger cut of Fillet.
  • L-Bone = Bone + Sirloin + Sirloin. L-Bone is cut at the bone to consist of the Sirloin only.
  • Rib Chop = Bone + Rib. A Rib card and a Bone Card makes a Rib Chop.

Be sure to make good use of Bones!

D. Bone Cards to Create Multiple Hands

  • Bone Cards can be used to create multiple Hands.
  • Bone Cards are an exception to the one-time use rule and can be used repeatedly to create multiple Hands.

Example 1: T-Bone + Rib Chop. Fillet + Bone + Sirloin + Sirloin + Rib = 8. T-Bone (6 pts) + Rib Chop (2 pts) = 8.

Example 2: Rib Chop x 4. Bone + Rib + Rib + Rib + Rib = 8. Rib Chop (2 pts x 4) = 8.

TOP VALUE & COMBOS side of the Menu Card shows single and combo Hands with the highest points.

Please use the Menu Cards as reference for Hand strength.

0. Game Setup

  • Distribute Menu Card to each player.
  • Shuffle Beef Cards and distribute 6 Cards face-down to each player. Each player to check their dealt Hands without revealing it to others.
  • The remaining Beef Cards are placed face-down as deck cards.

Lamb Cards are included only for Advanced Mode. Exclude Lamb Cards for normal game play.

E. Gameplay

3 rounds make up a game.

For 2-player game, see 2-Player Game.

1. Card Selection

Each player selects 1 card from Hand and passes the remaining Hand Cards to the player to their left. This action is repeated until each player has 6 cards selected as their Hand for "Showdown".

Placing of Selected Cards:

  • All Cards are to be initially placed face-down.
  • The 1st Card is to remain face-down. From the 2nd Card onwards, upon verifying that each player has readied their Card, the Cards are to be turned face-up and revealed by all players at the same time.
  • Without revealing the 6th and last card, all players will pick up their selected cards upon receiving that last card from the player to the right.
  • A player may check and see the face-down 1st card at anytime during the game.

2. Create a Hand

  • Create a Hand with 5 cards and hold until Showdown.
  • Place the remaining 1 Card face-down as the Head Card.

3. Showdown!!

All Hands are revealed all at once! Place 5-Card Hand over the Head Card.

Compare the Hands and the winner is the player with the Hand with the highest points! (multiple winners in case of ties)

  • Winner: Win Victory Points on the Head Card. Tuck the winning Head Card under the Menu, face-up with Victory Points visible.
  • Non-winners: Head Card retrieved as a Stock Card. Stock Cards are kept face-down below the Menu.

4. Prime Rib Bonus

Bonus point for the player with the most Rib Cards! It's good to have Ribs!

The player with the most Rib Cards in their 5-Card Hand receives the Prime Rib Bonus! (No Bonus if a tie. Must be clear-cut winner)

Attain 1 Rib Card from Hand and its Victory Point. Tuck the Rib Card under the Menu, face-up with Victory Point visible.

Prime Rib Bonus can be attained as a winner or a non-winner of Showdown.

5. Next Round Setup

  • Excluding Cards garnering Victory Points and Stock Cards, retrieve all the cards used in the round and give it a good shuffle together with the deck cards.
  • Distribute 6 Cards face-down to each player, and the game can start again with "1. Card Selection".

Stock Cards

  • Stock Cards are to be used as additional choices to select from when making a Hand during "2. Create a Hand".
  • 5 Cards make up a Hand, with 1 Head Card. Unused Cards become Stock Cards for the next round and are to be kept face-down below the Menu Card.
  • For every Showdown not won, that player will gain 1 Stock Card.
  • A player may take a look at their Stock Card(s) at anytime.

6. End of Game

The player with the highest total points after 3 rounds is crowned the winner! The winning feeling is shared in times of ties.

2-Player Game

Follow the rules below for the [1. Card Selection] process:

  • From the 2nd card onwards (2nd - 5th), take 1 card from the Deck upon receiving Hand Cards.
  • Place 1 card face-down to the side, to discard completely from the round.
  • Select a card and pass on the remaining Hand Cards.
  • The 6th card will be the final card to receive. No taking from the Deck.

Advanced Mode: Lamb Cards

2 Lamb Cards are included, 1 Sirloin Card and 1 Rib Card are removed.

Lamb Cards

  • The use of Lamb Card as the Head Card will yield grass-fed beef and 5 Victory Points.

  • Normal Hands cannot be created with the Lamb Cards, but it can create the exclusive "Lamb Chop Combo" Hand.

  • Lamb Chop Combo is comprised of Lamb Chop and all 3 Beef cuts (Fillet, Sirloin, Rib).

  • Lamb Chop Combo is worth 0 points as a Hand.

  • However, if any other player has a Hand of 10 points or more during "Showdown", then the player with the Lamb Chop Combo wins!

Source note: the Lamb Chop Combo formula graphic prints five cards (Lamb, Bone, Fillet, Sirloin, Rib), while the text lists only Lamb Chop and the three beef cuts. Both are reproduced as printed; the text is not corrected.

Menu Card

The Menu Card lists each Hand with its points (front, MENU), and the highest-value single and combo Hands (back, TOP VALUE & COMBOS). It is printed on panel 5 of the rulebook sheet. The icon arrangement of each Hand is shown by coloured symbols on the card and is summarised here by name.

Menu (front)

HandPoints
Chateaubriand11
Porterhouse9
Fillet8
Sirloin7
T-Bone6
L-Bone5
Rib Chop2
Rib1

Top Value & Combos (back)

  • 11: Chateaubriand
  • 10: Fillet + Rib x2; Fillet + Rib Chop; L-Bone x2
  • 9: Porterhouse; Sirloin + Rib x2; Sirloin + Rib Chop; L-Bone + Rib Chop x2
  • 8: Rib Chop x4; T-Bone + Rib Chop

Source note: the Menu Card values were read from the printed panel. Hand names and points are transcribed as printed; the per-card icon composition of each combo is not reproduced beyond its name.