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10/12 Heart

10/12 Heart Rulebook

Table of Contents

Table of Contents

  • Important
  • Contents
  • Pre-Game Setup
  • Game Flow
  • 1. Setup Phase
  • 2. Tile Placement Phase
  • 3. Trick Take Phase
  • 4. Scoring Phase
    • Example of scoring calculation
  • Preparing for the Next Round
  • End of the Game

Important

This game is for 4 players only.

Contents

  • Tiles: 48
    • Player display tiles: 2 ("A", "B")
    • Category display tiles: 6 (TOTAL TRICK, TOTAL 7, EXACT TWO 1, TRUMP 3/5, 41-50, 9TH/10TH TRICK)
    • Trump display tiles: 4
    • Bid tiles: 36
      • Numbered Tiles: 20
      • "✓" Tiles: 8
      • "×" Tiles: 8
  • Cards: 30
    • Blue 1-9, Red 1-8, Green 1-7, Yellow 1-6 : 1 of each.

Pre-Game Setup

  1. Randomly select the dealer for the first round using any method.
  2. Place the 4 trump display tiles face down, shuffle them well, and stack them in the center of the table.

Game Flow

  • One game consists of 4 rounds.
  • Each round consists of the following 4 phases:
    1. Setup Phase
    2. Tile Placement Phase
    3. Trick-taking Phase
    4. Scoring Phase

1. Setup Phase

a. The dealer selects any one face-down trump display tile from the center of the table and turns it face-up.

b. The dealer prepares a space in front of themselves for arranging tiles in a 7-column by 3-row grid (hereafter referred to as the "tile space"). Place the Player Display Tiles in the second and third rows of the leftmost vertical column of the Tile Space, labeled "A" and "B" respectively. Arrange the Category Display Tiles in the second to seventh columns of the top horizontal row of the Tile Space, with the number of * marks in descending order (see example diagram).

Note: Hereafter, players will be defined clockwise starting from the player immediately to the left of the dealer as Player A, Player B, and Player C.

c. The dealer places all bid tiles face down in front of them.

d. The dealer thoroughly shuffles all cards face down and deals them out to the other three players. These become each player's hand.

2. Tile Placement Phase

a. While privately checking the contents of each player's hand, the dealer simultaneously performs the following step b.

b. The dealer predicts the likely development of the upcoming trick-taking phase and places 12 selected bid tiles face down on the tile spaces prepared during the setup phase. The detailed placement rules are described below.

  1. Place the tile corresponding to Player A in the second row of the tile space. Similarly, place the tile corresponding to Player B in the third row.
  2. Place the tile representing the number of tricks each player will win under the "TOTAL TRICK" category display tile.
  3. Place tiles indicating the number of "7" cards each player will obtain under the "TOTAL 7" category display tile.
  4. Place a "✓" tile under the "EXACT TWO 1" category display tile if that player will obtain exactly two '1' cards; place an "×" tile otherwise.
  5. Under the category display tile "TRUMP 3/5", place a "✓" tile if the player obtains (the trump "3") and/or (the trump '5'), and a "×" tile if not.
  6. Under the category display tile "41-50", place a "✓" if the total rank of all cards acquired by that player is between 41 and 50 inclusive, and a "×" otherwise.
  7. Under the category display tile "9TH/10TH TRICK", place a "✓" if the player wins the 9th trick and/or wins the 10th trick, and a "×" if they do not.

After the tile placement phase ends, the tiles with numbers on them are under TOTAL TRICK and TOTAL 7, and the tiles marked with "✓" or "×" are under the other four categories.

3. Trick Take Phase

a. At the start of this phase, the dealer selects one face-down bid tile from row A and one from row B, placed before them, and turns them face-up.

b. Starting with Player A, play proceeds clockwise for trick-taking with the obligation to follow suit and trumps in effect.

Notes:

  1. The trump suit is indicated by the trump display tile revealed during the Preparation Phase.
  2. If unable to follow the lead suit, any card from the hand may be played, including trumps.
  3. The highest-ranking card in the trump suit wins the trick. If there is no trump suit, the highest-ranking card in the led suit wins the trick. From the second trick onward, the player who won the previous trick leads.
  4. Cards won in each trick are collected face-down in a single pile and placed beside the winning player. Only the winning player may check the contents of their won cards at any time.

c. [Important] When it becomes the dealer's turn clockwise, the dealer (having no hand cards) instead selects any one face-down bid tile from those laid out before them and turns it face-up.

d. Continue trick-taking until all players have no cards left (10 tricks total).

Example diagram: at the end of the 3rd trick, 5 tiles are face up: 2 tiles before the trick started + 3 tiles.

4. Scoring Phase

a. Dealer: For each tile placed during the tile placement phase that matches the result of the trick-taking, score points according to the category:

  • "TOTAL TRICK": 4 points
  • "TOTAL 7": 3 points
  • Other categories 2 points each

b. Player A, Player B: If the trick-taking result for their own category matches the tile content placed by the dealer, they earn points according to the category. The point values are the same as for the dealer in a. However, if they were the only player to match in a category, the points earned are doubled.

c. Player C: Earns '30 points minus (the dealer's total points)' as their score.

Note: Tiles "7 8 9 10" represent numbers from 7 to 10 inclusive.

Example of scoring calculation

(Category values: TOTAL TRICK 4pt, TOTAL 7 3pt, EXACT TWO 1 2pt, TRUMP 3/5 2pt, 41-50 2pt, 9TH/10TH TRICK 2pt.)

  • Dealer: 4×1 + 3×2 + 2×1 + 2×1 = 14 points
  • Player A: 4×2 + 3 + 2×2 = 15 points
  • Player B: 3 + 2×2 = 7 points
  • Player C: 30 − 14 = 16 points

Preparing for the Next Round

After recording the scores in some manner, the player to the left of the current dealer becomes the new dealer and conducts the next round.

End of the Game

After 4 rounds, the game ends, and the player with the highest score wins. If multiple players have the highest score, they all share the victory.