Keep the Heroes Out!
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If the Wave 1 Guild deck runs out partway through a turn, which cards still resolve and when does Wave 2 start?
The designer answered this on BGG several times, consistent with the rulebook's rule that a Wave 1 invasion ends when the deck is empty.
You resolve only the Wave 1 cards still available, plus any extra cards the card being resolved requires. Then you reshuffle and start Wave 2. Wave 2 draw counts are fixed when the Heroes Invasion starts, so the two waves' counts are never combined. A scenario card's extra draws come from the new Wave 2 deck.