Discworld: Ankh-Morpork
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Does the Dragon King of Arms win with exactly 8 trouble markers, or only with 9 or more?
The rulebook's Dragon King entry sets the trigger at eight trouble markers, and the Riots rule uses the same 'eight or more' threshold.
- Discworld: Ankh-Morpork rulebook · Rulebook · Ending and Winning the Game
- rednar · Community · 2011-09-29
- churchmouse · Community · 2011-11-04
- 3dicebombers · Community · 2011-11-04
- ol_bubba · Community · 2023-04-02
Eight or more. At the start of his turn, the Dragon King wins if the board holds 8 or more trouble markers; he does not need 9. The Collector's Edition card text is garbled, but the standard card reads 'equals or exceeds'.