Combat Commander: Europe
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Does the unit receiving a transferred weapon need to be activated or spend MP, and can it already hold a weapon?
The rulebook's Weapon Transfer rule states the receiver need not be activated and cannot already possess a weapon.
- Combat Commander: Europe rulebook · Rulebook · O21.1 Movement Costs
- bishuk · Community · 2016-01-29
- RPardoe · Community · 2008-05-19
- RPardoe · Community · 2013-04-01
The receiving unit needs no activation and spends no MP, but it cannot already carry a weapon. The giving unit pays the 1 MP, and the two units must be stacked in the same hex.