Combat Commander: Europe
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When the mover plays Assault Fire after entering a hex, who fires first?
The Movement timing rule puts the inactive player first after every MP expenditure.
- Combat Commander: Europe rulebook · Rulebook · O21.6 Timing & Movement
- Michael_Olsen · Community · 2017-10-24
- JMcL63 · Community · 2007-04-16
- WBRP · Community · 2013-08-09
- huffman123 · Community · 2017-10-24
- Michael_Olsen · Community · 2017-10-24
The inactive player fires first. After each MP expenditure he must play all his Actions, including Op Fire, before the active player plays his first one. The mover avoids this only by playing Assault Fire before any unit enters a new hex.