Combat Commander: Europe
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Once the moving unit has entered a hex, can the inactive player still declare Op Fire into it?
The Timing rule in the Movement section says the inactive player acts first after each MP expenditure.
- Combat Commander: Europe rulebook · Rulebook · O21.6 Timing & Movement
- Rimush · Community · 2023-01-26
- grafikchaos · Community · 2010-01-19
- Juaninka · Community · 2010-01-19
Only before the active player declares his next action. After each MP expenditure the inactive player must play all his Actions before the active player plays one, so once the mover has announced a Smoke, Assault Fire or other action, or moved on, the Op Fire window for that hex has passed.