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Where can Wallop push a unit, and can it land on a hex not connected to its mark?

The publisher stated the valid-hex rule for Wallop, and another post agrees.

  • brighterthanthesun · Publisher · 2019-10-01
  • Wisdomseyes1 · Community · 2020-05-17

Only on a hex the unit can legally enter, connected by valid terrain to its mark, within the Wallop distance. A hex with no valid connection to the mark is not a valid hex, so the unit cannot be knocked there. A unit already on invalid terrain takes the shortest route back to valid terrain.

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